Topic: Small Neutralizers/drainers bug

Small neutralizers and drainers has dispersion value - 4; Assault bot has surface hit size value - 4m.
But if you will apply small netralizer on assault - you will get penality, which can be reduced by convergent electrostatic skill.
Plz change info of small drainers/neutralizers or correct dispersion value.

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Re: Small Neutralizers/drainers bug

Hunter wrote:

Small neutralizers and drainers has dispersion value - 4; Assault bot has surface hit size value - 4m.
But if you will apply small netralizer on assault - you will get penality, which can be reduced by convergent electrostatic skill.
Plz change info of small drainers/neutralizers or correct dispersion value.

you missed the fact that hitsize doesnt matter anymore to drainer and neuts - its reactor stability, and assaults got a good stability.

no bug -> feature

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Whining - It's amazing how fast your trivial concerns will disappear

3 (edited by Hunter 2012-09-08 09:12:58)

Re: Small Neutralizers/drainers bug

Annihilator wrote:
Hunter wrote:

Small neutralizers and drainers has dispersion value - 4; Assault bot has surface hit size value - 4m.
But if you will apply small netralizer on assault - you will get penality, which can be reduced by convergent electrostatic skill.
Plz change info of small drainers/neutralizers or correct dispersion value.

you missed the fact that hitsize doesnt matter anymore to drainer and neuts - its reactor stability, and assaults got a good stability.

no bug -> feature

Where it shows? Why neutralizing amount increases with raising skill "convergent electrostatic"? You sure that you really knows how it works?

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Small Neutralizers/drainers bug

"accumulator stability"... first line in "General" section of your robot info

you know, the parameter affected by "reactor sealings"

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

5 (edited by Hunter 2012-09-08 09:23:09)

Re: Small Neutralizers/drainers bug

Annihilator wrote:

"accumulator stability"... first line in "General" section of your robot info

you know, the parameter affected by "reactor sealings"

This is a bug. I talked about naked asaults without any seal. If it not - then:
1) why we need neutralizers, which can give neutralized rollback equal or more than neutralized amount?
2) why Gropho has more accumulator stability, but get more neutralized value (actually it get full neutralization value of small neutralizer)?
3) You really sure how it should work?

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Small Neutralizers/drainers bug

accumulator stability = reactor hitsize

naked assault got the reactor hitsize of 2.75  -> your 4° neut/drainer will hit only with 68% of it effectivity.

there is no bug, its a feature.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

7 (edited by Hunter 2012-09-08 10:02:55)

Re: Small Neutralizers/drainers bug

My mistake has been in that i'm looked in lew info only. There are 4 pmr. I thought assaults value same or larger.
This topic need to move in balancing section. Because there are obviously separation between classes. And trojars obviously suck against assaults.

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...

Re: Small Neutralizers/drainers bug

hmm, whats the role of the trojar...

to suck energy big_smile

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

9 (edited by Hunter 2012-09-14 04:05:37)

Re: Small Neutralizers/drainers bug

Now they just suck.
With high exstensions they has more that 3° dispersion. So even veterans are not enough effective in PvP on trojars.
IMHO: I think that should be able to neutralize your targets (without seals) with 100% efficiency on high lvl skills.

The theory of mutual interests
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...