Re: Loot is everything....
there are several points in that single example:
1. if the missions require completely different fits then PvP -> there will be noone doing them without making sure that he wont be "disturbed" by PvP player during mission.
2. if the mission means i have to spend half an hour to do it, but it failed when i lose my robot 1m before docking range of the outpost (aka i have to bring back loot and get shot on my way home), then it creates a ragequit-moment, especially if the possible reward would not outweight the cost of the minimum required equip to do it. (thats what this topic is about)
3. if the mission, that only rewards a single agent, requires at least two, then something is wrong. but thats not the topic
4. the missions rewards are still balanced around distance and the fact that more agents can do them WAY faster then a single one, and that you get additional loot that you could sell for NIC. (topic)
Whining - It's amazing how fast your trivial concerns will disappear