Topic: Gamma: if TZs are the problem.
I listened to the Dev/Power Bloc recording.
The topic of reinforcement timers was brought up a couple of times-- I thought those were already implemented.
Regarding giving defenders a bit more chance, the old problem of time zone attacking and alarm clock defense was brought up again.
I will pose a very simple solution. It may be too simple or too restrictive, but it's an idea.
Decide on a reasonable window of time, out of a 24h day, that a corp/alliance must have people available to defend. 6h? 8h?
For argument, let's pick 8h, though I think 6h may be more sensible for players that have real world commitments.
OK, 8h. When a Gamma Base is built, the builder picks an 8h block of time and locks it in. For the other 16h, the base's "inherent natural defenses" make the base itself invulnerable to harm-- period, end of story. Note that this does not cover any other structures-- just the base itself.
During the 8h preset time block (and defender would likely pick their own best TZ), the base itself is in "recharge mode", or whatever technobabble you like, and can be attacked. Therefore, you need live bodies on to defend it, in addition to whatever static defenses you have.
Will this prevent a vastly superior force, or better-planned attack, from putting the base into reinforcement? No. But it will mean that the base builder, the group that has invested the resources, will know when it is vulnerabel to atttack.
It will still be a very bad move to build on Gamma if you cannot bring enough people to the party. But, at least, you pick when the party gets thrown.
If the block of time was 6h, that makes it tighter.
Of course, this means that attackers from different time zones would have to marshal forces at inconvenient times.
I suggest this based upon a number of points that I heard from the discussion. If I missed the point, sorry.