Topic: [Adjusting] Trial accounts.
Hello everyone. I would like to discuss trials.
This feature can involve more players. Also people can look at environment, and estimate the game. Actually that's enough good as is, but...
Let's look what i can do with trial account?
1) Create free hauler.
2) Create a gate scout.
3) Create free spy for intrusions.
4) Create miner who can drive termis.
5) etc
So... There are real problem with hauling and gatescouts. Combat robot has too low cargo volume, miners extracts "too much" resources. Using of trial accounts helps here.
Gate scouts can be replaced with probes and revamping the entire connection network should fix this too.
I would like to discuss the free trial miners.
Yes, i'm use this too (else another will get advantage on me). But Is it justified? More than that trials can drive termis. Even with high skills i can't mine ores with same efficiency as multiwindow user with trial accounts.
+ problem of trial characters. Trial miner should create new accounts each 15 days.
What can we do? We can start work with ban hammer. But this is a bad and expencive way. And it's really hard to prove because of advanced users can use virtual machines, dedicated computers and other tricks.
IMHO:
1) Trials should be with "frozen" EP count. IE without 1 EP per minute.
2) Trials should not drive mechs and heavies.
3) Trial period should be longer (~30-60 days) or infinite.
TL;DR: Wanna drive a mech? - pay.
Why the crybabies wins?
Где Ханя - там победа (с)
DEV Zoom: No need to speculate...