Topic: NPCs

For the Future upgrades of the NPC AI:

  • Support of their teammates (eg, using RR)

  • Looting their fallen teammates leftovers (npc hauler = vulcher)

  • fighting each other faction npcs if they somehow meet (eg. roams)

  • claim/defend territory (central AI)

  • collect resources (central AI)

just a few basic things a sandbox AI should actually do

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: NPCs

Annihilator wrote:

For the Future upgrades of the NPC AI:

  • Support of their teammates (eg, using RR)

  • Looting their fallen teammates leftovers (npc hauler = vulcher)

  • fighting each other faction npcs if they somehow meet (eg. roams)

  • claim/defend territory (central AI)

  • collect resources (central AI)

just a few basic things a sandbox AI should actually do

-1
Love all the ideas as far as creativity, but I don't need to see any more advancements in NPC AI.  For those that want to play against a computer opponent, there are many other options out there.  The current top NPC entities already take a squad to engage with crap drops.  They are hardly worth the time to hunt anymore.  Please do not spend any other resources on the NPC element.  There are sooooo many other things that need attention.

I don't need smarter computer threats, I need more player threats and larger areas to engage them in.  IMHO