I wish I could get into the forum trolling wars between my ingame "enemies" and my allies but I just don't care. Its fun to have a few exchanges in GC or here with Lemon, Ville, Syndic et al but w/e. And my view on Syndic's recent punishment is that I really didn't notice his ingame absence nor did it affect my gameplay either way. Now he's back and simply a more likely primary target when I'm on a roam. Maybe others should take that view?
But this post (and thread) is about I2.0 feedback so here's some:
I think so far the mechanics of I2.0 are great and make for some fantastic gameplay (for Beta and general Pvp). Defending kinda sucks if no one comes but maybe that will be tweaked a bit. The real problem seems to be the low server population. But I don't think the Devs should alter the I2.0 mechanics because of this, it's a sound system. I believe you have to make the game for how you want it to play, and not accomodate a current and (hopefully) temporary condition. To that end I would ask the Devs what is your advertising and marketing strategy for the near future? Please tell us how you will push the game for more subscribers. This patch is a good first step in revamping Beta for corp empire building and warfare, and coupled with the recent Npc spawn changes and revamped assignments (Pve stuff) I think you guys are on the right track. This system would work extremely well with 20-30 islands, or a few additional continents, and a 1000 active players but what is AC doing to achieve this? Just curious .....
Also, Nova, don't ever stop blobbing, please. I like a strong enemy, and the challenge. But I like the open-endedness of the sandbox that allows you to, even more. I really want as few restrictions on gameplay as possible (but understand the need for some parameters) I'm having great fun lately fighting and killing you guys (and dying!) And its been a blast