Topic: Weapon dps graphs
http://imageshack.us/photo/my-images/37/dpsi.gif/
Hello
Since I couldn't get a good answer about weapon dps, I went and did my own research. I have to post here since I'm still on trial. Feel free to review the formulas used:
For weapon damage modifier:
BASE_DMG_MODIFIER*(1+(0.05*SKILL_BOT_CONTROL)+(0.03*SKILL_WEAPON))*((0.01*SKILL_TARGET_ANALYSIS)+(1+TUNING_DMG_BONUS)^NUM_WEAPON_TUNINGS)
For cycle time:
BASE_CYCLE_TIME*1/(1+0.01*SKILL_RACIAL_BOT+0.03*SKILL_LARGE_ROF_BONUS+0.01*SKILL_SMALL_ROF_BONUS+TUNING_CYCLE_TIME_BONUS*NUM_WEAPON_TUNINGS)
I haven't properly tested the effect of tunings on cycle time, so perhaps the hungarian math will prove me wrong. Anyway this would affect each weapon system equally. I used T1 equipment and ammo, with level 10 extensions, a 3% dmg 2% crit spark, two weapon extensions for light weapons and three for med weapons.
What's missing from the graph is optimals:
Light HCL Laser: 195
Med HCL Laser: 455
Med LCL Laser: 227.5
Light Missile: 195
Med Missile: 390
Med. Compact Missile: 195
Light EM Gun: 156
Med EM Gun: 377
Med Gauss Gun: 195
All considered, the following questions come up:
1) Is missile dps too low at the mech level?
2) Light EM guns seem too weak. They do the same dps as lasers while having less optimal.
3) Is medium LCL Laser accumulator consumption too high? It should be somewhere between HCL Laser and Gauss Gun but is actually higher than the HCL Laser.
4) The Gauss Gun seems to do more dps than its optimal would warrant. It does 58% more dps than a compact missile and has 12% better dps*optimal than the LCL Laser, its next closest counterpart.