Topic: making beta more lively
Playing only for 2+ weeks but already noticed the emptiness of Beta as a whole. Have few thoughts about this...
- Players don't have real stimulus to actually LIVE on Beta.
- Why would you actually want LIVE on Beta when it's 10-15mins away from safe Alpha?
- Beta is too easily accessible in and out.
I'm veteran 0.0 EVE-O player so it's pretty easy to compare. When you had to make like 30-40 jumps (1-2 hours depending on situation) from 0.0 to reach safe markets in empire (before caps, bridges, etc) it really made you LIVE in 0.0. You mine there, you hunt npcs there, you run around there... you weren't able to go to safe space quickly and easily get back. You went to empire only when you needed to sell bunch of stuff and access markets and those were special rare events.
Intrusion 2.0 system looks like it's aimed at this problem but imo it's too complex and won't be able to solve it. There is a need for simpler solution.
- For example make ports connecting Beta and Alpha work only for 1 hour every 4 hours.
- Make only 3 transits between Alpha and Beta so 3 other Betas would be connected only to other Betas.
This way people will be forced to choose where to stay most of the time without easy Alpha-Beta transitions. In open transit windows ports will be camped so those wanting to leave Beta and Alpha will have to think about scouting, bringing friends to escort them etc etc. Ownership of Alpha access Betas will be more important and will inspire more active fighting for their control. Overall activity in transit regions will provide more fights and fun. People will have to stay in Beta if they want it's riches and defend their holdings.