1 (edited by Purgatory 2011-08-21 14:44:36)

Topic: Why does prototying evasise modules require so many fragments?

T4 weapon stab proto = 15, 23, and 31 damaged/common/perfect fragments.

T4 evasive module proto = 170, 348, 518 damaged/common/perfect. 518 perfect fragments.

Re: Why does prototying evasise modules require so many fragments?

Someone moved the decimal point too far?

Re: Why does prototying evasise modules require so many fragments?

Does seem odd, yes?  "To evade, you need more bot parts."  There could be some twisted logic to it but...

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I play MMOs. I need a signature which is deep, thought provoking, and devours bandwidth with the voracity of rabid weasels. It is also, by nature, vaguely sad with a tinge of my obvious internal, unfathomable loneliness. Like this, sad  , but at 1.3megs packed into 2 by 6 inches. ANIMATED.

Re: Why does prototying evasise modules require so many fragments?

why dont you post it on the bug forums?

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: Why does prototying evasise modules require so many fragments?

Winter Solstice wrote:

Does seem odd, yes?  "To evade, you need more bot parts."  There could be some twisted logic to it but...

To get a sports version of some car where they just take parts out, it'll cost you more.

Re: Why does prototying evasise modules require so many fragments?

lol,  Hungarian maths for you.

Re: Why does prototying evasise modules require so many fragments?

We fix the wepstabs in next patch, don't worry. cool

"Rock is OP. Paper is okay." - Scissors

Re: Why does prototying evasise modules require so many fragments?

DEV Alf wrote:

We fix the wepstabs in next patch, don't worry. :cool:

Oh I see!
T4 weapon stab proto should have MORE fragments requires. Hahah! Nice.

Re: Why does prototying evasise modules require so many fragments?

Alexander wrote:
DEV Alf wrote:

We fix the wepstabs in next patch, don't worry. cool

Oh I see!
T4 weapon stab proto should have MORE fragments requires. Hahah! Nice.

In fact you will need to include entire bots and mechs in the next recipe wink

----
I play MMOs. I need a signature which is deep, thought provoking, and devours bandwidth with the voracity of rabid weasels. It is also, by nature, vaguely sad with a tinge of my obvious internal, unfathomable loneliness. Like this, sad  , but at 1.3megs packed into 2 by 6 inches. ANIMATED.

10 (edited by Arga 2011-08-22 20:06:45)

Re: Why does prototying evasise modules require so many fragments?

It will also require a 4 page essay to be written on how much you appreciate the weapon stab; it will be plagery tested using internet tools.

Edit: And its an evasive module, it takes a lot of tries to get the fragments to stick.