Topic: Why does prototying evasise modules require so many fragments?
T4 weapon stab proto = 15, 23, and 31 damaged/common/perfect fragments.
T4 evasive module proto = 170, 348, 518 damaged/common/perfect. 518 perfect fragments.
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Perpetuum Forums → General discussion → Why does prototying evasise modules require so many fragments?
T4 weapon stab proto = 15, 23, and 31 damaged/common/perfect fragments.
T4 evasive module proto = 170, 348, 518 damaged/common/perfect. 518 perfect fragments.
Someone moved the decimal point too far?
Does seem odd, yes? "To evade, you need more bot parts." There could be some twisted logic to it but...
why dont you post it on the bug forums?
Does seem odd, yes? "To evade, you need more bot parts." There could be some twisted logic to it but...
To get a sports version of some car where they just take parts out, it'll cost you more.
lol, Hungarian maths for you.
We fix the wepstabs in next patch, don't worry.
We fix the wepstabs in next patch, don't worry. :cool:
Oh I see!
T4 weapon stab proto should have MORE fragments requires. Hahah! Nice.
DEV Alf wrote:We fix the wepstabs in next patch, don't worry.
Oh I see!
T4 weapon stab proto should have MORE fragments requires. Hahah! Nice.
In fact you will need to include entire bots and mechs in the next recipe
It will also require a 4 page essay to be written on how much you appreciate the weapon stab; it will be plagery tested using internet tools.
Edit: And its an evasive module, it takes a lot of tries to get the fragments to stick.
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