Re: Attributes.
Alrione wrote:View it simply as player incentive.
What incentive? To make something that is supposed to be harder easier? That isn't incentive, that is impatience and laziness.
Why bother with implants, lets just put in a "learning" extension
You are still missing the point.
Due to the way progression in perpetuum works, sooner or later down the line you will start crosstraining into other areas.
It only makes sense that if someone wants to branch into something else, at some point down the line make things a little bit easier.
Say you trained heavy mechas and some big guns to some level, you SHOULD become more proficient in that area, thats how learning anything works.
Once you reached that threshold you should get little buff to stats SPECIFICALLY to that area.
This way theres no need for implants/learning extensions It will come in naturally, and reward player in the long term.
This is nothing to do with impatience or laziness.