From an RP standpoint, there are any number of reasons for the triad of companys to fight each other. While it's true that the earth needs power, each of these companies wants to be the sole supplier. As with many Sci-fi movies, the faceless corporations don't care about the people, environment, or fair-play, they only look at the bottom line. Removing the competition means that your company will get all the profit, and any single corp that controls the power supply for the planet, basically rules the earth - which is probably the ultimate goal of any board, though none would say so out-loud
The Syndicate is kind of the triad overseeing committee, since now no single corp has enough power to dominate, they pretend to work together on the surface for the 'good of earth' but once out of the watchful eye, it's ON. Also there isn't actually any energy flowing back yet, so at this point it's all speculative capital. This is why they aren't too concerned about rogue agents, because other than some minor tech leaking back, the real money will be from the energy, which will have to flow through the Triad. As long as everyone appears to be playing nice, and the engery keeps flowing, they really don't care what happens.
Now, from a non-RP view point, that leads to 'no reason to pvp', just doing it for fun; at least until the energy credit system is in place. The question is if players will value the risk/reward those crystals provide.
In a sandbox game, motivation really has to come from the players. Theme park's give you a trail to follow, but even there you have to actually be motivated by the rewards along the way. In general Theme parks provide more rewards and clearer goals, and theoretical 'end'; even if it's practically impossible to reach.
Politics has to be part of the game, because people are involved in making the goals; and stronger players will be willing and able to influence others to achieve those goals.
Game mechanics should 'stimulate' players to develop their own goals, not be goals themselves. However, and this is a big however, sandboxes are at their core a simulation. It's not possible for players to create and generate everything they need to keep the sandbox a viable 'world', simply because the simulation is limited. This is where the PVE aspect of the sandbox needs to create a bridge over those gaps. NPC's injecting NIC. modules, kernels, and buy orders ect. are there as tools for that.
It's always possible that if a large enough percentage of the simulation organizes for a specific goal, they will always over power the simulation, simply because you can't balance the game around that scenerio not would it be desirable in most cases.
There's no reason to expect to live in peace and harmony on beta, but it also isn't required that beta be an 'arena' where your expected to fight to the death on sight. The trouble is that we don't have the population required to enforce any type of reasonable conduct, i'll use Syndic's estimate, on 5 of 6 Islands.
In essence, the unorganized large % of pvp-4-fun groups have over powered the simulation.
This is every bit as bad for game play as a single corp owning all of beta, because while it's not organized, it is essentially 1 group of players that's dominating 5/6 ths of the game.
I'm all for open pvp and letting players decide the fate of the simulation, but at this point the simulation is not working to the benefit of the majority of players - those same ones that are overpowering the simulation are also ruining their own fun. Since they aren't an organized group, it's not reasonable to assume that a political or meta-game solution is possible.
This leads to the inevitable conclusion that there needs to be an additional game mechanic added to bridge the gap in the operation of the simulation. Or hope that players continue to support the game 'blindly' in the hopes that it will eventually correct itself.
While I can reconize the need for 'something', I don't know what it is, because although I can see much of the big picture, I'm not involved enough in the pvp side to know the effect some changes may have.