Re: More higher tier modules on the market please.

Arga wrote:

Putting all the modules on the market would totally eliminate the need for research. Its sooo expensive and time consuming, that even at 2x the price it's would be just cheaper to buy your T4 modules. Also, no one would need to buy mined material , they would just run transport missions and kill NPC's for goo and straight NIC... basically, it would totally kill the manufactoring and marketing part of the game.

it would be totally different the selling 'starter' bots and ammo that would kill the game play for new players if it wasn't available. The game is completely playable without tiered items.


you do have a point i dont think it would kill the market but you do have good point on the research with the diffuculty of research people would take the easy road hmm is a hard problem to solve think the only thing that would solve it is more people doing manufactureing is all i can think of sooner or later the corps will be so over stocked people will start havieng free lines to make stuff to sell.

Re: More higher tier modules on the market please.

Alexander wrote:

Very few people are buying high tier modules and if they are buying them it's usually just giving the enemy "Unlimited Supplies" as they call it.

I don't see many people selling to the market as it tend to help others and as they all need beta island materials it's an odd idea to make your enemies more powerful in the risk of limiting your own supplies.

Can't sell on the market because you're giving the enemy supplies? That's only a problem with perpetuum because the game is so small, it's like a graphical MUD. Everyone knows everyone.

Re: More higher tier modules on the market please.

Arga wrote:
Annihilator wrote:

if the market is affected by anything, then its the exorbitant price of epriton

As a small independant producer, I can say that for me at least, this is the issue.

I could be producing more, but at the price I would have to charge, only corps could afford to buy them; and they can and do produce them less expensively.


QFT
I can produce alot of things t1->t4 but the cost of red slime is killing me and making me fall back to producing cheap things for noobs and personal use only.

FFS please keep your IMBA posts in the proper forum

Re: More higher tier modules on the market please.

I agree with the OP. Lets open up the flood gates and get trading going. New people will benefit the most, which will help keep them around. And isnt that what we all want? More people?

Reset each other yet?

30 (edited by Mara Kaid 2011-06-09 16:52:35)

Re: More higher tier modules on the market please.

t4 lwf and t4 demob proto up on market now. Pirates always willing to lend a hand so that people can raid more!

Re: More higher tier modules on the market please.

I've said many times that Beta corps need to have a NIC sink, a large one.

What this will do is create an opposing statement to "I don't want to sell items to my enemy" with "I don't want to give NIC to my Enemy".

Be generating a NEED for NIC at the large corporate level, it opens up a whole new dynamic for them to use the market. They can balance Tax, NPC farming, and selling on the market to achieve a steady flow of NIC to counter the sink, so it actually encourages more diverse play then not having the sink.

For corps that have the production capability and the need for NIC, putting tiered items on the market would make ecomomical sense. While the arguement about selling to your enemy is now offset by the fact that your both Taking NIC from them and GETTING NIC yourself. In the current setting, where Corps can live without NIC, there is no motivation on the seller side, and not downside from the buyer side.

Tl;DR - An endgame NIC sink should stimulate corps to consider selling items as a supplemental NIC source.

32 (edited by Celebro 2011-06-10 19:38:49)

Re: More higher tier modules on the market please.

Yes an end game nic sink could change the situation and create a decent market for all players. Now there is little incentive, other than keeping new comers in the game as smokey said.

RIP PERPETUUM

Re: More higher tier modules on the market please.

Arga wrote:

I've said many times that Beta corps need to have a NIC sink, a large one.

What this will do is create an opposing statement to "I don't want to sell items to my enemy" with "I don't want to give NIC to my Enemy".

Be generating a NEED for NIC at the large corporate level, it opens up a whole new dynamic for them to use the market. They can balance Tax, NPC farming, and selling on the market to achieve a steady flow of NIC to counter the sink, so it actually encourages more diverse play then not having the sink.

For corps that have the production capability and the need for NIC, putting tiered items on the market would make ecomomical sense. While the arguement about selling to your enemy is now offset by the fact that your both Taking NIC from them and GETTING NIC yourself. In the current setting, where Corps can live without NIC, there is no motivation on the seller side, and not downside from the buyer side.

Tl;DR - An endgame NIC sink should stimulate corps to consider selling items as a supplemental NIC source.

You'll get T4 coming into the market as soon as you have these pure industry soloists get their research up to snuff and get enough capital to work around on the market.

The problem is that the only people that are this far along are typically fed by the larger corporations. Give it time..

34 (edited by Gordon Gekko 2011-06-10 19:35:32)

Re: More higher tier modules on the market please.

Its difficult to say something about the current market.

Ore market looks ok but the volumes are still small, market for commodities is imho in a sad state.  But thers a huge demand on the market for T2/T3 and in some cases T4.

Im tempted to say that there are not enough "carebears". I guess its the PvE experience (grinding relation, ore, doing logistics and missions) that needs love. The amount of time spend for driving around and doing logistics is too high.

The amount of raws traded/day (hope i didnt miscalculate) is equivalent to 5000U (~21 lithus or ~62 sequers) but 5000U is not THAT much.
If youve ever hauled 5000U from one station to another then you will realize that is a huge waste of time nobody is willing to pay for.

Re: More higher tier modules on the market please.

I think the biggest hurdle to high tier items on the market is that only a few people at the moment have a ton of research done. It's a hell of a lengthy process for someone solo to get enough kernals to produce a couple of T4 items let alone a wide variety.

Re: More higher tier modules on the market please.

GLiMPSE wrote:

You'll get T4 coming into the market as soon as you have these pure industry soloists get their research up to snuff and get enough capital to work around on the market.

The problem is that the only people that are this far along are typically fed by the larger corporations. Give it time..

I certainly can't disagree with that concept, the time frames are much longer then your suggesting though.

There are a fair number of solo manfuctures that are capable of making the items available from light/assault bot kernels, the medium items from the mechs is largely non-existant in the solo market.

For light items, 3000 kernels @ 15-20k NIC each, about a 60 M NIC investment to T3 and some T4 small items. From a cost/recovery standpoint, its not too hard to make that investment back in a reasonable amount of time.

However, when you are talking about 3000 kernels at 100-200K per for mech/hmech items, it takes a LONG time to make back 600M NIC. And that's not to complete T4, just to get to a couple of the lower T4 items, if your trying to get to T4 weapons, make that a couple billion NIC.

As I pointed out in the kernel research thread, just learning is the first step, the solo manf still has to create the full Prototype series from 2 to 4 by themselves, the RE them and buy mats...

The TIME it takes, not just the material, AFTER you've paid for all the research, is tremendous for the solo guy.

So, while I agree that solo producers will EVENTUALLY get to providign T4, it will be many months from now, and the prices will need to be high to recover the initial investment.

What we really need, is an indepenant med size alpha corporation dedicated to production, like 62'nd and Foom are doing for PVP.

Why this isn't happening yet is because the game doesn't support the capitalist model very well, and this corp wouldn't work as a socialist structure, since it's basically in business to create and sell items on the market.

Now... I suppose if we could get 10 producers together to form a non-profit, then maybe it would work.

Re: More higher tier modules on the market please.

I really cant understand why kernel research is so random. Why not create kernel type linked to specific research trees, in addition to faction and grade reducing result pool.

Like for example weaponry, engineering, EW etc..  Each "tree" need specific kernels dropped by specific npc.  The kernel research results would still be random, but in a smaller item pool.

That would allow solo producers to aim for a specific higher tech, then fill the market fast with one or two T4 module type. Large corp would still have to research all to be selfsufficient, but they could "split" KB between few indies, its better than feeding a single dude until omniscience.

This system is far more realistic than what we have, how could one research everything in the world at the same time.

I guess they selected "everything at same time" research system to ensure that highest tier items wouldnt come too fast, and that a new corp cant compete technologically, by researching fast the only modules they need in their fitting/combat strategy.

BUT  atm i feel like the modules/strategies are well balanced, at a point where FOTM and specific strategies can always be countered by another one. So why not a beautiful research tree, more kernel diversity and less randomness?

In that case kernel %researched result could be lowered too.

Re: More higher tier modules on the market please.

Cobalt wrote:

I really cant understand why kernel research is so random. Why not create kernel type linked to specific research trees, in addition to faction and grade reducing result pool.

Like for example weaponry, engineering, EW etc..  Each "tree" need specific kernels dropped by specific npc.  The kernel research results would still be random, but in a smaller item pool.

That would allow solo producers to aim for a specific higher tech, then fill the market fast with one or two T4 module type. Large corp would still have to research all to be selfsufficient, but they could "split" KB between few indies, its better than feeding a single dude until omniscience.

This system is far more realistic than what we have, how could one research everything in the world at the same time.

I guess they selected "everything at same time" research system to ensure that highest tier items wouldnt come too fast, and that a new corp cant compete technologically, by researching fast the only modules they need in their fitting/combat strategy.

BUT  atm i feel like the modules/strategies are well balanced, at a point where FOTM and specific strategies can always be countered by another one. So why not a beautiful research tree, more kernel diversity and less randomness?

In that case kernel %researched result could be lowered too.

it could be worse you could have to run missions for points and use the points to enter a lottery in hopes you get a random blueprint for a high tier item

Re: More higher tier modules on the market please.

Arga wrote:
GLiMPSE wrote:

You'll get T4 coming into the market as soon as you have these pure industry soloists get their research up to snuff and get enough capital to work around on the market.

The problem is that the only people that are this far along are typically fed by the larger corporations. Give it time..

I certainly can't disagree with that concept, the time frames are much longer then your suggesting though.

There are a fair number of solo manfuctures that are capable of making the items available from light/assault bot kernels, the medium items from the mechs is largely non-existant in the solo market.

For light items, 3000 kernels @ 15-20k NIC each, about a 60 M NIC investment to T3 and some T4 small items. From a cost/recovery standpoint, its not too hard to make that investment back in a reasonable amount of time.

However, when you are talking about 3000 kernels at 100-200K per for mech/hmech items, it takes a LONG time to make back 600M NIC. And that's not to complete T4, just to get to a couple of the lower T4 items, if your trying to get to T4 weapons, make that a couple billion NIC.

As I pointed out in the kernel research thread, just learning is the first step, the solo manf still has to create the full Prototype series from 2 to 4 by themselves, the RE them and buy mats...

The TIME it takes, not just the material, AFTER you've paid for all the research, is tremendous for the solo guy.

So, while I agree that solo producers will EVENTUALLY get to providign T4, it will be many months from now, and the prices will need to be high to recover the initial investment.

What we really need, is an indepenant med size alpha corporation dedicated to production, like 62'nd and Foom are doing for PVP.

Why this isn't happening yet is because the game doesn't support the capitalist model very well, and this corp wouldn't work as a socialist structure, since it's basically in business to create and sell items on the market.

Now... I suppose if we could get 10 producers together to form a non-profit, then maybe it would work.


Agra,

The above says it all about how hard and expensive it is for a soloist industrialist. Its a long, long road to that goal who ever , is willing to put the effort won't reap the rewards for a long time too. I have no doubt this will happen and will benefit the game for all players and level the playing field on the battle.

Cost for buying your way up the tech tree will also reduce in price as time goes by if, more player joins game, for that to happen it need to be enjoyable to farm kernals by shorter travel times, less ewar npcs etc....

Also a change in how kernals are researched within a specialised area is welcome not a random pile of mess.


Final point I would like to make:T3-T4 should always be hard to get so they will and should remain expensive on the market even if all are available on market they will not be cheap to field, but at least you can attain those items by means of grinding nic the way you want to, not how game mechanics dictates, thats not part of a sandbox imo.


Market does great things to vision your goals, if you envision a full fitted mech with full t4 mods and it cost x amount of nic. Go do the most enjoyable 'grind', farm nic get your stuff:)

RIP PERPETUUM

Re: More higher tier modules on the market please.

Where i was going with that, is yes it is hard for the soloist to get to T4, but you can't make it easier because then it becomes 'trivial' for a corporation to reach the end of the research trees.

By creating a large corporate NIC sink, it incentivizes corporations, which will reach the end of the tech tree much sooner than soloists, to put items up on the market they normally wouldn't, to generate NIC.

Mech kernels will most likley hold their value around 100-250K just because they are more difficult to farm and the continual demand for them from small and solo production players will continue for a long long time. Large corps will likely retain these kernels for patches and new modules, so they can get new items asap.

tl;dr - Research is OK as is, seperate trees will make getting tech for Corps TOO easy, but there needs to be an incentive for those same corps to sell items on the market.

Re: More higher tier modules on the market please.

Arga wrote:

Where i was going with that, is yes it is hard for the soloist to get to T4, but you can't make it easier because then it becomes 'trivial' for a corporation to reach the end of the research trees.

By creating a large corporate NIC sink, it incentivizes corporations, which will reach the end of the tech tree much sooner than soloists, to put items up on the market they normally wouldn't, to generate NIC.

Mech kernels will most likley hold their value around 100-250K just because they are more difficult to farm and the continual demand for them from small and solo production players will continue for a long long time. Large corps will likely retain these kernels for patches and new modules, so they can get new items asap.

tl;dr - Research is OK as is, seperate trees will make getting tech for Corps TOO easy, but there needs to be an incentive for those same corps to sell items on the market.

IMO it would be crazy to punish corps for being organized, It sounds very counter productive to the game. No solo player nor 5-10 man corp should ever be able to keep pace with an organized group that has 20 plus member. As the larger group has more subs (IE pays more money to the game)  it would be crazy for a solo/small corp to be able to have as much as the "power houses' that bust their butts to get the mats, tech and invested time.
It would make more sense to make friend other corps (or soloist) to trade with. Like have one corp grind blue kernels while corp 2 grinds green and each trade for the others unused. When you start punishing the corps with many members for succeeding at the game then your going to lose mass Subs.. and then the game dies. This is just my opinion and  not the stance of RG. 

I would like to see the market seeded as I have also said I would like to take a portion of our unused kernels and pass them on to the new and upcoming corps at a low cost/trade. I do want to have good fights with others in comparable bots/equipment. At the same time I do care about my corp and our allies first, but after that I am open to discuss trades.

Example: I have no interest in allying with Foom, but I would be willing to work with them on Tech even tho we kill them when we see them. As long as it dose not put my corp at risk.

** Note I am 1/2 drunk so I may edit my point of view at a more sober time.

quote=Jelan "Edit: Same old, same old. - DEV Calvin"

Re: More higher tier modules on the market please.

my personl veiw on how the research system should have been is simple

1. you obtain a kernal the kernal is worth so many possable research points if you succed in useing it. these reserch points you obtain on a successfull reserch goes into a pool just like EP you can then use these points to progress what ever item you wish to progress

example you want to learn to make small auto cannons you put your points into it same as you do extentions untill you max out the reserch to t4 for that praticular item.

would not be hard to implement a system as this would simple need to decide how many points each item and tier would cost etc

for somebody to max out every single item would still require just as many kernals you would just be able to decide what items you got when this would allow corps and solo players to do t4 items of there choseing.

43 (edited by Arga 2011-06-13 18:44:49)

Re: More higher tier modules on the market please.

Dadar-

I can't say the concept is bad, because I would love to have something like that, but I don't think it would work out as most producers would concentrate on spending points on the most wanted items; which makes sense if they are producing them for profit.

So you end up with 90% of the small corps all making T4 light-wieght frames, small & med weapons, tuners, and med. harvesters/mining mods and that's it and the market gets flooded with them; so prices go down to reasonable levels (as they have with the LWF which is available through light bot kernels).

While this may be good for the combat troop looking for those modules, it now becomes a 'requirement' since the only gating factor is NIC, so new players now have to work for 2 weeks of NIC for 10 min of PVP and have to overcome both EP and technology.

The other 10% will clean up the side stuff like maskers and painters and get a little boost each time the FOTM build comes out.

There is a specific reason weapons and such are at the 'end' of the tech chain. Bypassing that just means we can do away with the tech tree all together, which may not be a bad thing, but is a complete overhaul of the Research and not a tweak.

EDIT: And sheilds smile

Re: More higher tier modules on the market please.

Arga wrote:

Dadar-

I can't say the concept is bad, because I would love to have something like that, but I don't think it would work out as most producers would concentrate on spending points on the most wanted items; which makes sense if they are producing them for profit.

So you end up with 90% of the small corps all making T4 light-wieght frames, small & med weapons, tuners, and med. harvesters/mining mods and that's it and the market gets flooded with them; so prices go down to reasonable levels (as they have with the LWF which is available through light bot kernels).

While this may be good for the combat troop looking for those modules, it now becomes a 'requirement' since the only gating factor is NIC, so new players now have to work for 2 weeks of NIC for 10 min of PVP and have to overcome both EP and technology


The other 10% will clean up the side stuff like maskers and painters and get a little boost each time the FOTM build comes out.

There is a specific reason weapons and such are at the 'end' of the tech chain. Bypassing that just means we can do away with the tech tree all together, which may not be a bad thing, but is a complete overhaul of the Research and not a tweak.

EDIT: And sheilds smile



Dadar's idea seems what soloist industrials would like and it's really good, but implications arga mentions is right we will all end roaming in t4 gear. What if we combine Dadar's idea with another kernal nerf, would still be hard for soloist, but corporation still has the advantage.

What Arga fears will happen eventually anyways, same as in stEVE with Tech2 ships. So why delay? its only a matter of time when all T4 will be available on the market and players will be forced to field them, with or without kernal changes. The problem right now is
you cannot make plans, like If I get x amount of kernals in 2 months I can get x module T3 and I will need to invest x amount of nic time, it all seems like a lottery.

RIP PERPETUUM

Re: More higher tier modules on the market please.

Eve has 70,000 players, of which only a small percent are capable of producing high end tech, but because of the volume of players, even that small % is enough to generate a steady supply of T2; but the price is still high enough that the 'fly what you can afford to lose' limits the demand.

For now, and as long as the population remains around these levels, Perpetuum won't have the supply of kernels on the market for all the solo players that may want to get to T4, and even if the large corps do start selling, there won't be that same level of competition that I remark upon, so T4 fits will not become common place. So I disagree that it will be a matter of time, it will be a matter of population; meaning that a year from now if we still have 300 concurrent players, we won't have prevalent T4, but in a year if we have 30000 players we will.

However, once even 1 solo producer gets a specific T4 items, you can be sure that it will be available on the market; but not neccesarily at prices new/solo players can afford, and certainly not at prices they can afford to replace after each pvp loss. Large corps again, will simply already be supplying these items to their members as they see fit, so the potential market for T4 are those players with the least amount of NIC.

Re: More higher tier modules on the market please.

I am sure soloist players with a combat alt can manage to get some T4 mods built. Never mind the population growth, that only applies if you get kernals off the market. Interesting to see 30000 players in a year, that sounds overly optimistic, population on average has been declining since game was released.

RIP PERPETUUM

Re: More higher tier modules on the market please.

Youre trying to balance a solo industrialist supplying everything alone, vs an entire corporation supplying everything for 1 researcher.

What 1 solo player farms in a month, a corp-team farms in a lazy afternoon. In short, its something that can't be balanced to achieve some "hey I should be progressing as fast as that researcher guy who has 50-100 guys farming his kernels" utopia. smile

[18:20:30] <GLiMPSE> Chairman Of My Heart o/
CIR Complaint Form

The Imperial Grand Wizard of Justice

Re: More higher tier modules on the market please.

Hi ,. ill post my experiences to see if can help to any,
Played solo since launch and have fighter and industrial acount. On my Fighter character i dont  have more than 15days online and i would say 80% of kernels i have eated where hunted by my fighter and not buyed, means i spended time hunting kernels but has not been my main activity at all.
I focused on red kernels as i wanted t4 light weapons, i would say i focused and started to understand kenels mechanic 2 months after launch and getting T3 was pretty easy and progressive; T4 had a problem wich its the imposibility to find good spawns on Alpha islands; playing solo does not mean you hate other players or have antisocial feelings, at that point any solo player has made somekind of relations with rest of players and corps; i used mines to buy a pass to farm those kernels i wanted in Beta. Still, the ammount of kernels i had to eat was huge, so i think it was a fair time sink.
Since then, the drop kernel rate has decreased 50% and now i think its way more difficult to a lone player to complete any t4 module, i have showed my unconformity with that meassure in many threads (imbalance with those who completed with half the effort, and kernel market death).
Althou, the research system its nice for me , i think its ok that its random as makes progression harder but also more rewarding as you might be getting some modules you didnt wanted particulary but these might be usefull for you too in the future.
With the implementation of briochit making T4 crafting became even more hard, so u also have to provide yourself with enough of it to keep with produciton of T4 modules for the market. Also when i buyed my 1st t4 ligh laser they costed me 3M each, now im producing and selling them for arround 900K, so new corps and solo players can afford these pretty easilly, as it should be.
hf

Re: More higher tier modules on the market please.

Arga wrote:

Dadar-

I can't say the concept is bad, because I would love to have something like that, but I don't think it would work out as most producers would concentrate on spending points on the most wanted items; which makes sense if they are producing them for profit.

So you end up with 90% of the small corps all making T4 light-wieght frames, small & med weapons, tuners, and med. harvesters/mining mods and that's it and the market gets flooded with them; so prices go down to reasonable levels (as they have with the LWF which is available through light bot kernels).

While this may be good for the combat troop looking for those modules, it now becomes a 'requirement' since the only gating factor is NIC, so new players now have to work for 2 weeks of NIC for 10 min of PVP and have to overcome both EP and technology.

The other 10% will clean up the side stuff like maskers and painters and get a little boost each time the FOTM build comes out.

There is a specific reason weapons and such are at the 'end' of the tech chain. Bypassing that just means we can do away with the tech tree all together, which may not be a bad thing, but is a complete overhaul of the Research and not a tweak.

EDIT: And sheilds smile

not everyone will make just thos items people will make what sells yes but if everyone is makeing the same mods then thos won't sell and the market will shift as more players come in they will find there own spot in the market with my idea

with the current system the same can be said for the new guy he still has to over come the nic and tech for pvp as most of the pvpers join the larger corps and already have easy acess to these mods so your point of them haveing to farm more nic for 10 min of pvp is the current case as it stands.

and i agree this is a complete overhaul cause as everyone knows when something is broken you have to fix it and sometimes fixing it requires replaceing the whole broken componet. you don't blow and engine in a car and try and make the transmission take over the job you put in a new engine.

Re: More higher tier modules on the market please.

Wall-o-text

TL:DR Getting tiered items to the market isn't a research issue. Many corps can already produce T4 items, they just don't need to sell them, create a NIC sink for large corporations so NIC is required to operate, and the market will see many many more items for sale, including Tiered items.