Topic: various thoughts/ideas

Disclaimer...these are my thoughts, if i have repeated something from previous posts no worries...didn't mean to, just ignore.  for that fact, probably most of these ideas have been posted lol.

couple of thoughts:  goal is to make game more fun for the various types that play (solo type hunters, etc).

problems:  Way to many players try this game and can't take it for long.  possible reasons....not enough content (not everyone likes nothing but pvp/mining/harvesting/production - ratting way to simplistic), the constant grind (belief that u can't get anywhere no matter how hard you try), the constant need to rebuild lost bots(up to a point thats fun, but forever?). 

Needs as i see them.  Need for small group tactics that can't be overwhelmed by larger groups.  more content for solo players (yes, i prefer solo to be honest, though i support my clan).  More stuff for pvpers to concentrate over. 

1.  Drop a heck of a lot more stuff/loot.....    reason:  I don't know about everyone else, but I play for fun.  If I have to work my tail off just to get into a bot (which i lose way to fast lol), something is wrong.

2.  Get the player owned structures done very, very quickly.  whats the downside?

3.  Change intrusions to automatically happen during the primetime of the clan that holds it.  registering clans for intrusion requires something a bit more serious...so few actually show up.

4.  Add mini-stations.  Capturing from the defending spawn grants a nice little bonus (say, a ct and a few cortexes).  whomever holds it automatically is immune from agro when it respawns (right away?)...so that if someone else attacks it defenders are able to help the spawn fight off the attack.   potential...attackers can take away, and get another ct,  defenders can hold a set period of time get some cortexes every 30 mins? holder announced on map? (if a defender harms a spawn defender, no loot for winner?).   

additional potential:  if holding clan goes inside ministation, can drive the spawn bots to help defend.  Put a few of these around each holding station, adds another level to the defense of intrusion.   Add a few defending spawns around each station. 

5.  replace the existing intrusion requirements with something more in keeping with pvp/faster?  5a.  make entering owned stations settable by owning clan...clan only, allies of clan + clan, allies of clan + clan + neuts, all.

6.  modify ai for each spawn.  part of the fun of any game is trying to figure out how to kill npcs(who otherwise are impossible to kill)...some npcs should be almost mindless, others should have lots of limitations (aka damage only, but very smart).   when it takes skill but can be soloed, way fun!  so far, npcs in this game are simply hit with hammer, if not dead hit with bigger hammer - boooorrrrriiinnnnnggggg! (death for us solo players).  would be fun to have a npc chase me around for long periods of time(not losing agro)when im kiting him.

7.  need mage type aoe class - paper cannons with aoe (artillary?).  completely different type of class to play.

8.  npc clan spawns...  add a couple of hive spawns to the game, where the npcs are protecting an area as well as a spawn structure(possibly with some good loot?), where the ai makes the area spawns act in concert.  watchdogs bring a response, etc...

potential:  nearby stations can get npc allies for future?  hehe, how do u get an npc as allie?
potential:  sneak quests in the area?

9.  clan challenge areas...with limits to the size of each group entering so that people can enjoy small group tactics(instances?)...nothing lost that enters?

10.  I suspect that some people will never join this game strictly because they know they are way behind in ep points...  see this as a problem, don't see a solution (though, allowing low point players to drive station bots of higher lvl is a possible helper, not to mention way fun).

11.  mines?  minelayers?  smart mines?  minable automatic turrets (heh)?

12.  terrain modification?  ability to attract npc spawns permanently?

13.  nukes!!!!!!  (suicide bombers?)

14.  btw, absolutely love the artifact hunting!   totally awesome! 

15.  limit some types of intrusions to one attacking clan only...even allies cannot get onto island?  possibly have entire islands where only two clans can get on at a time....allowing a small clan to try to hold a small island?


enjoy smile

Re: various thoughts/ideas

CampiJohnWar wrote:

Disclaimer...these are my thoughts, if i have repeated something from previous posts no worries...didn't mean to, just ignore.  for that fact, probably most of these ideas have been posted lol.

couple of thoughts:  goal is to make game more fun for the various types that play (solo type hunters, etc).

problems:  Way to many players try this game and can't take it for long.  possible reasons....not enough content (not everyone likes nothing but pvp/mining/harvesting/production - ratting way to simplistic), the constant grind (belief that u can't get anywhere no matter how hard you try), the constant need to rebuild lost bots(up to a point thats fun, but forever?). 

Needs as i see them.  Need for small group tactics that can't be overwhelmed by larger groups.  more content for solo players (yes, i prefer solo to be honest, though i support my clan).  More stuff for pvpers to concentrate over. 

1.  Drop a heck of a lot more stuff/loot.....    reason:  I don't know about everyone else, but I play for fun.  If I have to work my tail off just to get into a bot (which i lose way to fast lol), something is wrong.

2.  Get the player owned structures done very, very quickly.  whats the downside?

3.  Change intrusions to automatically happen during the primetime of the clan that holds it.  registering clans for intrusion requires something a bit more serious...so few actually show up.

4.  Add mini-stations.  Capturing from the defending spawn grants a nice little bonus (say, a ct and a few cortexes).  whomever holds it automatically is immune from agro when it respawns (right away?)...so that if someone else attacks it defenders are able to help the spawn fight off the attack.   potential...attackers can take away, and get another ct,  defenders can hold a set period of time get some cortexes every 30 mins? holder announced on map? (if a defender harms a spawn defender, no loot for winner?).   

additional potential:  if holding clan goes inside ministation, can drive the spawn bots to help defend.  Put a few of these around each holding station, adds another level to the defense of intrusion.   Add a few defending spawns around each station. 

5.  replace the existing intrusion requirements with something more in keeping with pvp/faster?  5a.  make entering owned stations settable by owning clan...clan only, allies of clan + clan, allies of clan + clan + neuts, all.

6.  modify ai for each spawn.  part of the fun of any game is trying to figure out how to kill npcs(who otherwise are impossible to kill)...some npcs should be almost mindless, others should have lots of limitations (aka damage only, but very smart).   when it takes skill but can be soloed, way fun!  so far, npcs in this game are simply hit with hammer, if not dead hit with bigger hammer - boooorrrrriiinnnnnggggg! (death for us solo players).  would be fun to have a npc chase me around for long periods of time(not losing agro)when im kiting him.

7.  need mage type aoe class - paper cannons with aoe (artillary?).  completely different type of class to play.

8.  npc clan spawns...  add a couple of hive spawns to the game, where the npcs are protecting an area as well as a spawn structure(possibly with some good loot?), where the ai makes the area spawns act in concert.  watchdogs bring a response, etc...

potential:  nearby stations can get npc allies for future?  hehe, how do u get an npc as allie?
potential:  sneak quests in the area?

9.  clan challenge areas...with limits to the size of each group entering so that people can enjoy small group tactics(instances?)...nothing lost that enters?

10.  I suspect that some people will never join this game strictly because they know they are way behind in ep points...  see this as a problem, don't see a solution (though, allowing low point players to drive station bots of higher lvl is a possible helper, not to mention way fun).

11.  mines?  minelayers?  smart mines?  minable automatic turrets (heh)?

12.  terrain modification?  ability to attract npc spawns permanently?

13.  nukes!!!!!!  (suicide bombers?)

14.  btw, absolutely love the artifact hunting!   totally awesome! 

15.  limit some types of intrusions to one attacking clan only...even allies cannot get onto island?  possibly have entire islands where only two clans can get on at a time....allowing a small clan to try to hold a small island?


enjoy smile

1) the payout balance on assignments is currently skewed towards transport missions. Run the level 1 transport loop in a sequer for a few days and you'll be able to afford whatever you want.

2) POS appear to be a priority.

3) good idea

4) discussed in a different thread

5) Considering M2S owns all of the Beta outposts, I'm thinking this might not work...

6) Try fighting squads of mechs at the same time. But I agree that the AI needs work.

7) Artillery is in the works.

8) Good idea

9) No.

10) "Behind in EP" is the same concept as "Behind in SP" in EVE. 20k EP can get you into a light bot can get into a roaming gank squad on day 1 without a problem and cause some carnage.

11) Mines, maybe not. Autoturrets, yes.

12) Terraforming is confirmed by the Devs as a future feature.

13) See #7.

14) Haven't tried it yet.

15) See #5. Hell no.