Topic: Explosion damage should require line of sight

No reason an explosion blast radius should be able to go through a building, from either a gameplay or realism perspective.

"...playing a game is the voluntary attempt to overcome unnecessary obstacles."
Bernard Suits, 1978

Re: Explosion damage should require line of sight

+1

John 3:16 - Timothy 2:23

Re: Explosion damage should require line of sight

Gremrod wrote:

+1

Nice contribution.

+1

Edit: Troll removed - DEV Calvin

4 (edited by Alexander 2011-05-07 22:11:55)

Re: Explosion damage should require line of sight

I agree. Explosion damage should be applied in 2 waves (Unnoticeable by those effected).
First plant death is calculated and then LOS and player damage is calculated. That way the area will still be cleared of plants but steep slopes and walls will cover you. Perhaps a missile like LOS or at least something that will pass over small bumps but large walls will protect you.

Image example

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