Topic: Lets talk about character attributes

So currently you can pick what attributes at the beginning depending on what you want your character to focus on Combat Industry and Logistics you optimize that mix depending on your characters goal in perpetuum.

I currently find the attribute system obsolete because it all revolves around the time investment and propose it be eliminated leaving players the choice of simply which mega corporations robots they would like to use.

Every extension choice you make comes at an opportunity cost but I propose cutting some of that opportunity cost so should a character change their career choice later on in game they aren't at a complete disadvantage for where they chose to focus their skills originally.