Re: PvP balance. (again and again)

ты считаешь, что мехи недостаточно прокачаны?
если мех будет выносить толпы интактов, то люди будут тоже пользоваться мехами. Ты учитывай стоимость роботов и оборудование. Это должно давать профит.

Everyone should understand that any balancing generates only new a disbalance.

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152

Re: PvP balance. (again and again)

вот вы сейчас используете толпы интактов. хорошо. если мехов улучшат, вы пересядете на них и будут толпы мехов. и сотни постов, что это дисбаланс и тд.

проблема - не в живучести мехов, она кстати вполне себе на уровне. проблема в тактике - а она у вас однообразна - "набижать и запинать".

по мне, нужно расширять (и использовать, ога!) тактические возможности, вот тогда будут интересные бои, а не беготня Бенни Хилла или стенка на стенку.

Have a productive day, Runner

Re: PvP balance. (again and again)

Толпу мехов заметят все даже слепые издалека. На них сильно не понабегаешь. У них главный недостаток - скорость. То есть можно успеть спрятать майнера и вывезти выкопанное, прежде чем они набегут.
Да и вообще то я не против, что бы меня разбирала толпа мехов. Это почетно. Я тогда буду относиться вполне спокойно. Это будет уже именно показателем того, что мне просто делать нечего на острове и т. д.

Everyone should understand that any balancing generates only new a disbalance.

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154

Re: PvP balance. (again and again)

в каждой армии есть пехота, танки, авиация, всякие плюшки. иначе это не армия. у каждого вида войск свои цели и задачи.

Have a productive day, Runner

155 (edited by Hunter 2011-02-17 16:12:34)

Re: PvP balance. (again and again)

Lets back to english...

Line wrote:

In each army there is an infantry, tanks, the aircraft, any buns. Otherwise it not army. At each type of armies the purposes and tasks.

Developing this subject besides: EW it EW... But in any way not murderers of heavy robots.

Everyone should understand that any balancing generates only new a disbalance.

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156

Re: PvP balance. (again and again)

ну так и используйте их по назначению, в чем проблема-то?

Have a productive day, Runner

157 (edited by Hunter 2011-02-17 16:14:00)

Re: PvP balance. (again and again)

Line wrote:

Well and use them for the designated purpose, in what a problem?

Problem in that it is senseless now. The mechanics of game doesn't allocate to it.

Everyone should understand that any balancing generates only new a disbalance.

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158

Re: PvP balance. (again and again)

it's not too senseless as you think perhaps. you can have mechs as main strike forces and some intakts as fast tacklers only - it works, really. just use it properly.'

same thing can be applied to all other ewars - cameleons for ECM and trojar to AP neutralizing.

Have a productive day, Runner

Re: PvP balance. (again and again)

What for? When it is possible to equip simply lwf, the amplifier of a radar and 2 guns? It is much cheaper and easier.

Everyone should understand that any balancing generates only new a disbalance.

Сайт корпорации: www.chaos-online.ru
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160

Re: PvP balance. (again and again)

well if you're too lazy and unwilling to use e-wars to it purpose, its not a balance issue

Have a productive day, Runner

Re: PvP balance. (again and again)

I will share a secret: I have lost the First 10 robots in the full equipment. Tried to use full equip. But practice has shown that they are useless. On the contrary because of them speed aloud decreases and I appear in a losing situation.

Everyone should understand that any balancing generates only new a disbalance.

Сайт корпорации: www.chaos-online.ru
Раздел приема в корпорацию: http://www.chaos-online.ru/foru....-perpetuum/

162

Re: PvP balance. (again and again)

i'll share you a secret too - if you have 5 different slots (f.e.) it's not necessary to fit them all. there is no full universal fit for everyone. best tactic is rolesplitting. if you want to use intakt as a fast tackler, don't fit guns on it - let others do theyr job.

Have a productive day, Runner

Re: PvP balance. (again and again)

It isn't required. Enough eqiup lwf, a radar, and the weapon. This is panacea at this time.

Everyone should understand that any balancing generates only new a disbalance.

Сайт корпорации: www.chaos-online.ru
Раздел приема в корпорацию: http://www.chaos-online.ru/foru....-perpetuum/

164

Re: PvP balance. (again and again)

nah. your force is not in intakts - in blobs. so we'll just continue to pilot our mechs and wait till artillery deployment

Have a productive day, Runner

165

Re: PvP balance. (again and again)

*edit* Siddy wanted to say: please use english here, even if you have to use google translate, thanks. - DEV Zoom

Re: PvP balance. (again and again)

Better do so or Siddy will start danish!

Re: PvP balance. (again and again)

Redline wrote:

Better do so or Siddy will start danish!

Oh the horror! The HORROR!!... tongue

If you can't kill it, don't make it mad.

168

Re: PvP balance. (again and again)

we can use german and spanish, but that's not important. important is - 5% HP added to mechs isn't too much

Have a productive day, Runner

Re: PvP balance. (again and again)

Lets Recap:

What is the standing issue atm? i mean the hot buff was removed from lights and 5% hp added to mechs

170 (edited by Line 2011-02-18 15:49:46)

Re: PvP balance. (again and again)

7 pages for 5%! 49 pages left so keep posting! MOAR MATHS!!!11 yarr

unleash 10-intakt Joe again!

Have a productive day, Runner

171 (edited by Annihilator 2011-02-18 19:04:36)

Re: PvP balance. (again and again)

1. Line, your to stupid to calculate... my Artemis (laser Mech) got a ~11% hitpoint increase
    For kain its the same (actually 0.4% more)
2. light weapons damage got nerfed by ~9.1%...

makes ~20% increase of lifetime of a mech vs. assault/small.

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: PvP balance. (again and again)

1 on 1, I prefer the mech.
Larger groups, your going to need some support from speedy tacklers and ewar mechs.

173

Re: PvP balance. (again and again)

Last time I checked, the range of med weapons was much much longer than small weapons.

Being in a mech is like holding your hand on the little guys head as they swing widely but can't hit you.

This whole thing is not about damage, its always been about some players being frustrated that they can't Kill EW bots; and its because they can't catch them.

The game would be out of balance if (3) players could not kill (1) player, regardless of the bot mix.

Re: PvP balance. (again and again)

I want to remind you of initial idea:
It is necessary to make so that high-speed ew robots wouldn't have other advantages, especially in fire power.
I consider this question conceptual.

Everyone should understand that any balancing generates only new a disbalance.

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175

Re: PvP balance. (again and again)

it's mostly blob issue, not an ewars advantage

Have a productive day, Runner