Topic: Signal Detection / Signal Masking
Several questions, not covered by Item descritption, nor blog, nor help:
how does "locking someone" affect my signal masking value?
- I heard it has an effect, but its nowhere documented
- if not, its a missing featurewhy is the "only one module per bot allowed" not in the item description?
how strong is the effect of interference on signal masking?
sorry, don't have a big enough corp by the hand to test that myself, nor can i afford to buy that module just for that testhow does it affect NPCs aggro range?
what are the signal masking values for Teleport beacon, Interference drone, field container.
can we have a signal masking bonus during syndicate protection + "molecular instability"?
not so serious question: why didn't you give industrial mechs a "glow" effect ?
they are like shining beacons on the radar now.
Whining - It's amazing how fast your trivial concerns will disappear