Topic: container timer to be raised

10 minutes if far from enought, especially since the drop rate of modules from npc have been heavily lowered, furthemore it keep ppl from venturing outside 5minute range from outpost, should be raised to 20, or make anew container which cost more and then pop after longer

Re: container timer to be raised

10 minutes is plenty and drop rates have not been decreased (Openly). Any changes to loot is either stealth nerf or imagination.

Playing the game alone really limits what you can do. It's amazing what happends when you have a friend in a Sequer collecting loot. 90% of robot drops are useless too. Much more profitable to keep ammo, good decoders (6+) and kernels only.

The Game

3 (edited by Annihilator 2011-02-03 13:02:21)

Re: container timer to be raised

its 15min anyway wink

link:
http://www.perpetuum-online.com/Help:Using_a_container

*Disclaimer: This post can contain strong sarcasm or cynical remarks. keep that in mind!
Whining - It's amazing how fast your trivial concerns will disappear

Re: container timer to be raised

Annihilator wrote:

its 15min anyway wink

link:
http://www.perpetuum-online.com/Help:Using_a_container

That explains why 10 minutes always felt so long when camping a container.

The Game