1 (edited by Killer Prawn 2010-12-22 13:01:45)

Topic: Patchnotes

Very nice notes. Glad to see that concerns are being addressed so quickly.

There might be a confusion for some of you who think that their subscription will automatically renew. It won't, so keep an eye on your account expiration time and get a new key if you plan to stick with us!
Gameplay

    * New: A new account reset option is now available for new players who want to start over again without losing precious Extension Points. You can read about the details here.
    * New: The set homebase feature has been upgraded: now you can also select any of the three main Alpha terminals as your homebase, regardless of your current location. Useful when you get stuck on the Beta islands in an Arkhe.
    * New: You cannot destroy items in your cargo anymore while you're in combat. "In combat" status is indicated by the two new blinking red lights on the robot status panel.
    * Change: Players killed in Arkhes won't increase your kill count on the "Most dangerous Agents" list anymore. Arkhe MK2 still counts!
    * Change: Beta island secure areas have been slightly increased in size because arriving players were sometimes put outside of them.

Robots and modules

    * Change: Starter Arkhe robots given after player deaths are now only equipped when you receive them at Alpha terminals. Alpha outposts and Beta terminals and outposts will only serve empty Arkhes.
    * Change: Arkhe's base CPU reduced to 30 TF.
    * Change: Arkhe's base speed and mass decreased.
    * Change: All Syn-Tec items now have a CPU usage of 1 TF.

Extensions

    * New: Added a new confirmation window for installing/upgrading an extension on a character for the first time.

Corporations

    * New: Added a Relations section to the Corporation Management window, with "Set reputation" and "Achieved reputation" tabs. The first one shows the list of corporations which your corporation has set a standing to, and the second one shows when other corporations have set a standing towards your corporation. This section is only visible for Agents with CEO, Deputy CEO, or PR Manager roles.

Intrusion

    * Change: Siege events will now take place with 48-hour intervals instead of 24 hours. This only affects yet unlisted events at the moment of the update.
    * Fix: The intrusion status window wasn't counting down for the earliest upcoming intrusion correctly.
    * New: The Specimen processing SAP will now have a 60 second processing cycle after an item batch is submitted and cannot receive new items until the timer ends.

GUI

    * New: The robot status display has two new red blinking lights which show when you're in combat.
    * New: Added sortable column headers to the squad window.
    * New: Extended Agent right-click menus in the squad window.

Sound

    * New: Four brand new ambient soundtracks have been added.

General

    * New: Added a new confirmation window when creating new characters.
    * New: Added a popup message when you receive a new Arkhe.
    * New: The transactions list will now show what robot you have insured when you paid the insurance fee.

Re: Patchnotes

did you just quote them or did you also comment something?

Re: Patchnotes

Annihilator wrote:

did you just quote them or did you also comment something?

Added quote code for clarity

Re: Patchnotes

overall it's not bad changes, though not entirely what I was hoping for. It should deal with the Arkhe swarm I suppose, but it doesn't deal with free unlimited scouts, and it certainly doesn't deal with 40 reds on a gate doing nothing but taking up space and forcing you to watch them.

Contact me in game via e-mail or PM for -CS- recruitment information.

5 (edited by Red Five 2010-12-22 15:03:41)

Re: Patchnotes

The No delete cargo should be changed to not effect PvE encounters.

I loot everything as I farm and delete crap as I get filled up (loot all is hot keyable)

Now I either unagress before I can delete (interferes with DPS and NIC earning potential) or I will only loot what I need (more of a PITA as it's more clicking than "loot all") resulting in more container spam on the ground.

Otherwise, good patch overall

Re: Patchnotes

"* New: You cannot destroy items in your cargo anymore while you're in combat. "In combat" status is indicated by the two new blinking red lights on the robot status panel."

WOOT!
big_smile

[img]http://www.cryptostudios.com/PO/Sigs/BC.jpg[/img]

Re: Patchnotes

* Change: Players killed in Arkhes won't increase your kill count on the "Most dangerous Agents" list anymore. Arkhe MK2 still counts!

Can we get this to be retro-active and remove the listed Arkhe kills so far? lol

Re: Patchnotes

They will be removed anyway because the list counts the past 30 days or so.

Re: Patchnotes

Thx for the Corps Relations tab !
Now we can see how others see us, great !

10 (edited by Arga 2010-12-23 00:01:57)

Re: Patchnotes

I wasn't all that happy with the responses, but they did respond to input.

Well done and thank you.

Edit: PS. Dev's are posting in other forums, can they also post a link here on the offical forums so we can all follow without searching all over the Internet?

Re: Patchnotes

Bong Toke wrote:

* Change: Players killed in Arkhes won't increase your kill count on the "Most dangerous Agents" list anymore. Arkhe MK2 still counts!

Can we get this to be retro-active and remove the listed Arkhe kills so far? lol

That would just be absurd.

I am Perpetuum's Most Dangerous Agent and an equal opportunity troll.
-> You just lost The Game <-
"Perpetuum sounds like a something I would stick up my *** for enjoyement." -Kaito Kurusaki