Faxeir wrote:I've written a few paragraphs about that. Did you read them?
Yes, and I'm sorry but I still don't get the point.
You want a clan with a ladder system. What's the difference to a corporation with an "employee of the month" system? (internal game structure-wise)
You want to name every type of player group based upon what they do. Clans for warriors, guilds for merchants, and so on, and you want a unique ladder and role system for each.
Do I get this right?
Because not mentioning that it would be a nightmare to implement (and making the game even more complicated for the players than it is now!), it just doesn't make sense to me from a gameplay point of view.
The lore says that there are individual corporations working under megacorporations which are ultimately controlled by the Syndicate, the highest entity.
In the real world corporations can manufacture weapons or equipment, provide services of some kind, transport, trade, communication, whatever. They are still called corporations regardless what they do or what their aim is or how they manage their internal structure.
Sure there are family(clan)-owned enterprises out there, but they too are a company/corporation in the end because they are required to have a legal front-end for their business.