Gaius Cavadus wrote:

So it's not that the mechanic is intrinsically bad, it was just implemented at much too influential rate.

It wasn't just that, the problem was that the server couldn't update the robots' mass and top speed dynamically. Since this is calculated server side to prevent speed hacks, it would need too much resources to update it every time you loot something or even reload ammo from your cargo, so we pretty much abandoned it for now.

2

(2 replies, posted in General discussion)

It's a bug, it seems slope capability is switched for light and assault pelistal robots.
Will get fixed with the next patch.

3

(37 replies, posted in General discussion)

Agree smile

4

(37 replies, posted in General discussion)

I'm noticing this trend more and more all over on gaming forums where players are praying to random mmo game company to make their game F2P/micropayment, because they think it will be free, as in, free.

AND THEN, when the companies actually do it, they go "oh geez, they are charging moneys for shiny epic armor, you don't have a chance against rich players, you have to grind for months when you don't pay for the premium content, screw this".

My eyes, they be rollin'.

5

(12 replies, posted in Balancing)

I feel the urge to post something here to restore balance to the force big_smile

6

(3 replies, posted in Bugs)

This is probably not a "normal" crash, so there is no crashdump here.

I'm not an expert on this but

Fault Module Name:    nvLsp.dll

probably means that you're using Nvidia application filter/firewall, and that has crashed for some reason.

7

(37 replies, posted in General discussion)

(merged the new topic here)

8

(30 replies, posted in Feature discussion and requests)

Ah yes, I forgot to mention an important fact regarding your point 3:
you won't have to attack the outposts itself, but separate structures further away from the outpost.

9

(30 replies, posted in Feature discussion and requests)

You'll get to know the details in due time, don't worry. For now it's not even finished fully, so things can still change.

What I can answer though is:
1. Only outposts on PvP zones will be involved (currently 9).
2. Everyone will be able to enter occupied outposts all the time.
3. A corporation owning an outpost will receive a certain percent of the facilities' income (taxes, fees etc). Of course this effectively also means that the owner is using the facilities at a greatly reduced price.

Proceed with the speculations lol

10

(15 replies, posted in Buying Items)

Please keep religious remarks for yourself.

*sigh*
Yes, it probably will need one.
Closed.

12

(19 replies, posted in Balancing)

Every mech has mixed slot types, the Artemis too has a missile slot in its chest.
Why? Because uniform robots would be just boring smile
(possibly some other reasons too, but I'm not the balancing guy)

Faxeir wrote:

I've written a few  paragraphs about that. Did you read them?

Yes, and I'm sorry but I still don't get the point.

You want a clan with a ladder system. What's the difference to a corporation with an "employee of the month" system? (internal game structure-wise)

You want to name every type of player group based upon what they do. Clans for warriors, guilds for merchants, and so on, and you want a unique ladder and role system for each.

Do I get this right?

Because not mentioning that it would be a nightmare to implement (and making the game even more complicated for the players than it is now!), it just doesn't make sense to me from a gameplay point of view.

The lore says that there are individual corporations working under megacorporations which are ultimately controlled by the Syndicate, the highest entity.

In the real world corporations can manufacture weapons or equipment, provide services of some kind, transport, trade, communication, whatever. They are still called corporations regardless what they do or what their aim is or how they manage their internal structure.

Sure there are family(clan)-owned enterprises out there, but they too are a company/corporation in the end because they are required to have a legal front-end for their business.

Faxeir wrote:

Let players designate themselves as a group.
Be it a corp, clan, alliance, nation, faction, guild, agency.

I don't get it.
What's holding them to put "clan" into their corporation's name and state anything they want in the public description?

And if that's not enough, what would be the difference between a corp and a clan management-wise?

A PunBB developer said pretty much the same:
http://punbb.informer.com/forums/post/68182/#p68182

16

(45 replies, posted in Events)

event recap

17

(7 replies, posted in Bugs)

You can send the crashlog*.dmp file found in your game directory to crash@perpetuum-online.com (preferably zipped).

18

(45 replies, posted in Events)

Next time I'll put a smiley smile

19

(45 replies, posted in Events)

Neoxx wrote:

EDIT:  You should just have everything logged so you can just recreate the fight and record it however you want. Do super cool zoom-in kill shots, different camera angles from behind bots, etc etc.  You wouldnt just have to capture everything on the 'first take'.

That's actually exactly how it's done. All the serverside communication is recorded and then it can be streamed to a client in real time just as if it would happen again.

You could literally see yourself fighting and even remote repair yourself with your second self.

I never tried that though cause I'm afraid it would cause a rip in the space-time continuum.

20

(1 replies, posted in Bugs)

It's a known problem, see the reason here.

21

(5 replies, posted in Recruitment forum)

Cleared up the topic.
This is a recruitment forum, please take politics to the proper section.

22

(21 replies, posted in Balancing)

Gaius Cavadus wrote:

No, I said to check it out so they can see how another giant robot game handled terrain without a bunch of ugly stripes blanketing their landscape.

You might have missed it, but in contrary to that game, our terrain is fully terraformable and that feature will be available to the players in the future.

This pretty much sets some basic rules and restrictions on how we can handle the terrain as we can't possibly know how the terrain will look at any given time.

And Neoxx: yes, I can confirm that. Perpetuum is currently just a 2D game in that regard, however lame that might sound.

23

(1 replies, posted in General discussion)

done

but next time, please use search

24

(2 replies, posted in Feature discussion and requests)

That would kinda go against the whole storage renting concept, wouldn't it?
I mean why would anyone rent more storages when he can do all the organizing within one storage (yes, except for security access, but still...).

25

(10 replies, posted in Bugs)

We still get reports from time to time where players experience excessively high bandwidth usage in some places and this effectively kills the rest of the communication, hence the lag.

Couldn't be able to reproduce it yet, so any help with that is appreciated.