1

(2 replies, posted in Feature discussion and requests)

Yeah i was only using the light category for the example, it needs to be done for all of them really

2

(2 replies, posted in Feature discussion and requests)

Just a pretty far-out idea but i feel this could add an awful lot to the game.

If there were new classes of robot that could float of dive in the water then it would add huge amounts of content to the game. Not only would there be new bots but new weapon types (topedos etc) but this could also mean that there would be no need to create a land bridge to the beta islands and add an almost infinite nuber of access points to them.
Obviously these bots would be balanced by being slower/weaker on land than the non-aquatic/submersible mechs etc but there would be lots more pve areas with undersea Nian compounds etc.
This would also affect the masking/detection dynamic as it would be harder to spot enemies in the water and add a whole new layer to stealth
And lets face it who doesnt want to sneak up on a sequer-dingy in a submarine and blow it out of the water?

At the moment i think bots in the market are very clumsily organised, with industrial, combat and ewar bots all mixed in together in alphabetical order. If there could be a sub-category in each of the robot types that would be awesome.
So instead of Robots->Light Robots->Clusterf*** it would be Robots->Light Robots->EWAR light robots or Robots->Light Robots->Industrial light robots

Just an idea as it's very hard to find what you're looking for, especially for new players

And while we're at it, being able to organise your waypoints into folders would be great. Also being able to only have one folder appear on the landmarks would be awesome smile

All it really needs is a confirmation window that shows the price in words instead of letters like EVE online does for their contracts. That should solve any problems you're having. That and reading what you wrote before hitting sell tongue

6

(3 replies, posted in Resolved bugs and features)

I've had this happen to me twice now when using the teleporter at Sangutal Station in Daoden and teleporting to New Brandenberg, Attalica.
Comes up with an error message when I hit the New Brandenburg button that says 'Error_InvalidZoneID' and sends me to a terminal-like setting but in black instead of the racial colours and on the map it puts me at the top left corner of the Daoden map - ie in the ocean.
It's remedied by simply relogging but is incredibly annoying.

Thanks,
Lamps

The Panic Inducing Fear Monkeys are now opening recruitment!

Players of any EP and experience are welcome, from first day newbs to closed beta veterans.

We are currently looking to expand in all areas of the game; be it industry, military or just dominating the market. So players of any inclination are more than welcome. Currently based out of ICS Alpha Terminal with bountiful corp storage that we use for corp industry projects as well as a collective ammo dump.
Tax is just 5% to keep the storage ticking over and to provide a relief fund for those in need.

Once we have a slightly larger member base we will start corp operations including mining ops and combat patrols.

We have an almost round the clock presence so you should never be alone. For any questions or more info join the PIFM Public channel ingame or mail any of the corp delegates.

PIFM CEO,
Invictus Lampada

8

(5 replies, posted in Q & A)

yeah turns out i only set the folder as an exception to the scan not the instant check thingy so its fine now. And norton is fine once you put iti in its place tbh

9

(5 replies, posted in Q & A)

After the patch today my norton SONAR keeps killing off the perpetuum client all the time, claiming that the file perpetuum_exereplace.exe file is dangerous and closes it all down. I've added the installation folders to the exclusions list but its still shutting it down. Any help?