Redline wrote:Yes - PO starts to stink dead already. Times running.
I probably wont do much though but sit in the station and let my EP build while I watch the patch notes for positive developments.
Hopefully something will happen between now and then to make gameplay more interesting.
Low expectations but high hopes at this point
Yeah same here - its a good solid basis to start further development to bring some interesting structures.
To expand more and from a diferent view on my thought about breaking up the current system: i dont want no gankfest at all. You see - there are concepts out there where pve/traders and pvpers are fully inegrated - benefit from another and coexist.
Most of these system are based around cities with safezones in which trading and stuff resides mostly, open pvp sectors and competition like pvp sectors.
The different rulesets are not just thrown in there but are connected to real life like/percepted areas - town markets - outskirts - outposts.
It feels more natural, logic - the integration is much better. You have traders in the safezones, gankers in the outskirts and competition pvpers in the warzones fighting for outposts - and the transitions are fluent. Also you have more versatility - you have lots of ganking and pvp - but traders mostly never get targeted because a certain respect for the arose and they mostly reside in safezones - or the guards safe them on their way through the pvp-enabled outskirts.
Because people actually got more freedom and more opportunities people learned that its not wise to gank the ones selling you weapons, trading/crafting stuff for you or curing you.
On the other hand scamming and disrespectful behaviour was ensured to be condemned through the opportunity to embargo certain people - or simply kill em when theyve been asswhips.
The dynamics are so much more interesting and more mature. To achieve something like this is the ultimate goal in community driven games with interaction and social elements. because it has it all and doesnt exclude a certain playstyle.
Maybe thats the big difference to PO atm. The separation doesnt feel integrated very well, since the different ruelsets arent applied by some sort of believable logic or structures within the gameworld - but simply a teleport.