The prototype of the Tier 4 Autocannon has 110% damage and 150m range, wheras the regular version has 150% damage and 110m range.

Here's how I'd do it:

EP represents an allotment of bandwidth from earth through the wormhole, uploading data to each player's spark.

Each player has a 'skill storage', which works as normal. However, when deploying into the field, they have to select a certain amount of EP to load into a spark. Maybe each player can buy additional sparks, and loses a spark when their robot explodes?

Robot-control skills need to be loaded into/out of a spark, and each spark can only hold a certain number of EP, so this way a new player, if they can max out a spark in - say - a month, will have potentially the same skills in a given robot as a veteran. However, the veteran will have access to more interesting robots - he's unlocked higher skill trees - and the veteran will probably have more sparks - he's got more sparks with specialist builds.

Maybe.

3

(16 replies, posted in General discussion)

I kind of like the control points idea - maybe a king of the hill type thing, like a power transmitter or whatever, that while it's held gives the players around it a few thousand NIC a minute if it's entirely uncontested?

The real trouble is, of course, that's going to encourage blobs... but if the dev journal about artillery's accurate, that's also going to encourage shooting at blobs. big_smile

4

(16 replies, posted in General discussion)

Neoxx wrote:

Interesting.

Hmm. Did that ever get off the ground?

5

(16 replies, posted in General discussion)

Jasdemi wrote:

Go back to WoW.

Thank you for a concise and well-considered response.

6

(16 replies, posted in General discussion)

Okay, so. Every day I see blobs on gates and miner ganking and, generally, a situation where PVP is primarily a game of manuever. Manuever your forces into a place where the other guy's forces are weak.

Okay. That's fine.

But it's not quite what I'm looking for. It's not quite a game.

So, how about we figure out some alternate uses of PVP, and find new ways to get bots blown up in an amusing fashion?

I suggest gladiatorial combat outside ICS-A, 3v3 maybe. Or maybe some kind of transportation challenge - stick a field can of HDT or something down, with two or more teams, and the winning team's the one that gets the most of the HDT from the starting can into their team's field can. (This would be on a beta somewhere, obviously, so a valid tactic is to blow up the other team's transporters and ransack their bodies for the HDT.)

Just, y'know. Something to get away from the blob routine.

7

(1 replies, posted in Q & A)

I'm not sure, but it looks a little like my bot production (Cameleon) isn't using any fragments. hmm

Can anyone confirm/deny/investigate?

Hi! Recently a post I made went missing, and I can't figure out why - who would I ask about an issue like this?