Do you want to make one more podcast Gremrod?
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Perpetuum Forums → Posts by Alexio
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Posts found: 5
1 2014-04-10 21:33:37
Re: Episode 12 - Incoming Transmission Podcast (29 replies, posted in General discussion)
2 2013-03-11 11:16:27
Re: Why not make this game free to play with restrictions? (18 replies, posted in General discussion)
Step 1. Change to free to play model.
Step 2. Free to play accounts receive EP at a greatly reduced rate (10% rate of subscribed accounts) and is also capped at maximum of 100k ep, if you want to continue gaining EP, you must be subscribed. Subscribed accounts play the game in exactly the same way they can now.
Maybe there's a couple other restrictions you could place on free to play accounts that I haven't thought off, such as loot drops turned down and the ability to do research and production.
Surely this would only be a good thing for player numbers?
Good try. You wont get black bots anyway.
3 2012-03-15 23:22:57
Re: An idea to scrap Intrusions (50 replies, posted in Feature discussion and requests)
Intrusions will work well if
1. SAPs will be removed
2. Outposts will have basic PBS functionality
3. If you wanna capture outpost: kill defenses and drop HP of OP to 0.
4. Some other stuff to prevent exploiting etc.
Celebro, -1
4 2012-03-09 15:47:49
Re: PBS Blog discussion (89 replies, posted in Feature discussion and requests)
The basic issue here is (and always has been) the number of attackers, which we have no control over. We have to find a reasonable value for building armor HPs, the cycle time of repairers, how much energy they consume, how hard the turrets hit, and so on.
Lets begin from a beginning: this numbers (building armor HPs, the cycle time of repairers, how much energy they consume, how hard the turrets hit, and so on) should help to protect your base from a certain size of attackers. The main task of devs should be to protect your time and efforts, what you invested in your base, against server-wide blob.
You can understand this issue when you imagine how intermediate corp building its own base for a month, but loosing it for a 10 minutes because of insane DPS from server-blob focus.
In my opinion, PBS should basically reflect game mechanics at all, so there should be 3 types of defense: passive on early game (plates with diminished returns), active on mid game (previous one + repair system) and shield on end game.
Shield should be an ultimate defense, but it will work not long because of insane energy consumption.
5 2011-06-26 09:37:55
Re: Ex-EVE Capsuleers sign in! (133 replies, posted in Open discussion)
Glad to see new players here!
I'm sure you, you will get a lot of fun here
P.S. ( Read old forum topicZ )
Posts found: 5
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