1

(22 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

Of course it's not very time efficient, the whole anomaly system was introduced to stop the imbalanced loot-raining-from-the-sky slaughterfest that beaconing was.

I think it has just gone too far in the other direction, that's all.....

2

(22 replies, posted in Feature discussion and requests)

DEV Zoom wrote:
Gothoric WhiteKnight wrote:

no need for an RSA then....because by the time you lock with your RSA bot start the RSA then lock with the other bot, you may as well not have any....

That's for the very first wave, at most. The waves even have a 5 second delay after the beacon activates.

When you are doing Industrial star beacons, I spend more time setting up and moving than I actually do shooting and doing the beacons.   Lock time, Instability and moving back from mobs to avoid explosion damage takes more time than actually shooting them.  They are just not very time efficient....

3

(22 replies, posted in Feature discussion and requests)

no need for an RSA then....because by the time you lock with your RSA bot start the RSA then lock with the other bot, you may as well not have any....

4

(22 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

This is kinda like complaining about thunderstorms being a nuisance to all sides smile

edit: though I don't even see how it interferes with beaconing, since they disappear once the beacon is activated.

RSA's Zoom

5

(22 replies, posted in Feature discussion and requests)

Is this really necessary? It does not add anything but a nuisance to all sides.  Please consider moving it as it just causes more issues to people who are legitimately trying to do beacons on Beta and Gamma.