It's all good..

I just uninstalled the game and gave my stuff away... didn't see a playable game here. I think most new players will have the same feeling after a couple of weeks.

Good luck to all and I will see many of you in the VERSE.

Rex Amelius wrote:

In any event you can bet I'll shoot you for no good reason.

Really, most of the comments are so anti-social it amazes.

Nothing more needs to be said..... since most of you seem to miss that playing with other people means you should think about their gaming experience and not only yours, all of them! If you're the type of person that "makes your day by ruining someone else's day", then your happiness is all that matters.

Dev's should ask questions like

1) Are there any consequences for actions in the game to make it interesting for all?
2) Are small groups of players controlling the games future?
3) Are PVP zones locked for new players and locked for dynamic content?
4) Do all players have an opportunity to experience the game content?
5) Is there unacceptable bad behavior by players against other players that don't represent our long term goals?
6) Is our game interesting, challenging and basically balanced for solo players for PVE and PVP?
7) Does the game facilitate battles for groups of players and still maintain our other goals?
8) How can we improve our game to limit bottlenecks and stagnate game play?

who cares, right?

I understand your points of view completely, and if it was just your game alone, it would work.

It's really not changing the rules, it's about setting up a structured sandbox mechanic that limits by consequence what any one player or player base can do to effect the entire game and all new players experiences.

From my understanding of this game and as well as it's bigger clone. When a player commits a crime against another player (let's say unprovoked miner gank for this example) in this game there is no consequence that I am aware of. In Eve the consequence is so minimal that it's almost no consequence since it's so easy to get security status back with Clone tags. In Null Sec there is none at all.

In real life there are tons of consequences for your actions, but not in an open Sandbox MMO... Why?  When you open your game up to the players to decide how it will run, you do several things.

1) You condemn your game to Gank Status and only those in power will enjoy it (most of you).
2) You limit your player base as new players won't stay, they just won't. Eve will be finished once SC is released in force, they know it and all the players know it. Even CCP knows it, that's why they don't add any real content and build other console games. It's had it's time and refuses to change. This game will also fail without a publisher that cares about ALL Players experiences, there is no other course.

The only reason to leave it as is, is because the publisher just doesn't know how to make it work otherwise. They just throw in some NPC's and leave the rest up to the players to work it out. No cost to them other than bug fixes.

Been there done that.

It's not about my way, it's the way gaming should be. You just don't go to a friends house to play Monopoly and trash his living room, burn the board pieces and eat all his food, while laughing at the fun.... well you eat the food, but not the rest.

I'm still here, but not playing ATM due to the game being boring. I did buy it and log in to skill the two toons I have just to see if things change later.

The point of the article wasn't to champion a cause of Free Stuff, not at all.

Here are the points I think are important and why complete Open world PVP has serious challenges.

1) GANK default play style = As solo players have a very difficult play experience, so much so that there is little gratification to get into the PVP side of game. I understand that seasoned players just can't get the idea of starting as a new player that knows nothing about this game (doesn't love the game yet) or wanting to be a solo player in an MMO game.
2) GRIEFING = In EVE that is their call sign. The Devs want people to be mean to one another, rude, and basic jerks. One guy even told another to kill himself in RL.. and the player didn't even get banned.
3) NO CONTEST / NO Consequence = When a new player joins, they are treated with disrespect when entering PVP. They are immediately attacked for no apparent reason with absolutely no consequence for the attacker. This just goes against every ethical value we hold dear. Why should we get away with this in a game. Only players who have a poor sense of social awareness enjoy destroying another player for no reason with no consequence. It's even more obvious when a gang kills one player who didn't have a chance. No honor, no limits.

Star Citizen looks to be a great game that although is labeled as a Sandbox, is nothing like EVE or this game regarding PVP. They have stated many times that anything you do will have a consequence and YES I own a Connie....and about every ship they have available, as I believe that game will break this Gank mold...

What PVP should be.

1) It should be a challenge to both sides.
2) It should promote fair play and balanced interaction so BOTH players have fun.
3) It should be playable as a part time experience without being a Borg member. It's crazy that someone spends so much of their time playing a video game... Uninstall and move on to Tennis!
4) It's Okay to be a villain, but just know there are reasons not to be a villain also and feel the effects if you play that way. This game and most all Open Sandbox games like it FAIL when it comes to understand that All players should have fun playing and not just the chosen few who started first. In PVP for this game, the default play is to be bad....why?

PS... I've never Played WOW or anything that has an Elf in it..... just seems wrong!

I made a post in this forum only to be shot down by those who would rather see their game fade to black than fix it.

Here is an article that really hits home on why this game will truly have challenges to survive and some ideas on how to fix it.


http://massively.joystiq.com/2013/12/20 … p-sandbox/

I am only posting, because I am trying to help, not to harass.

Best

6

(20 replies, posted in General discussion)

close...

great crowd for sure.

7

(20 replies, posted in General discussion)

close

8

(20 replies, posted in General discussion)

Close

Thanks so much for the replies

Since my scanning skills are just basic, I was thinking the Arg...
but, I will just cruise in a cheap ark until I get use to dying... or running well!!!

I like artifact hunting and really don't have any interest in blowing up other agents.
With that said, I would however like to steal what's on their islands.

I am only 2 weeks into the game and think it's great, I've only done the Alpha PVE stuff, but as stated would like to try out beta.

Can someone suggest the best islands to start hunting on? Not for profit so much, but more survival.
I plan to take just the fastest geoscan bonus-ed robot with only T1 mods that I find.

Questions.

1) Lowest populated Betas
2) Best mods to fit for the getaway?
3) Are there personal teleporters in this game?

Thanks so much for your help

I've played a number of MMO type of games and I truly hope this game is doing well.
I've only played a few weeks, but plan to stick around part time. It's a great game to have loaded and just mess around with.

I feel comfortable with the buying bonus EP and I signed up for that on my two accounts.

I do think the game could use some love with content, but money is most likely tight with it's small user base.

I would be glad to add extra funds to support a kickstarter type of expansion project to add features like.

1) Additional Robots
2) Robot PVP Arena simulators with score boards... Something like Arena Commander to going to be.

Robots are cool, so just adding my support.

Best

12

(7 replies, posted in Feature discussion and requests)

Coming from EVE, the market here is like a lonely Null Sec area.

It's cool in a way that things are expensive and hard to get, but at the same time seems sort of sad.
I'm only about a week into this game and think it's pretty good and would like to see it really shine.

I think the Market needs some love, maybe NPC buy order type of love.

I'll mission or Harvest and there will be no orders up for loot or plant items in many Alpha stations.
I didn't play EVE when it started, but have for 3 years recently and some things in this game are far nicer (EP system and people seem nicer), but the economy is a crucial part of the game for long term players as it holds attention when things happen.

I know it may make some upset, but there should be at least basic buy orders for all or most items in major trade hubs. Players can bid higher if it makes sense, but otherwise it takes the wind out of the sails of PVE players.

Also, the more NIC that flows, the more people are likely to risk it having fun in PVP areas.

Just a thought from a new player.