1

(13 replies, posted in Recruitment forum)

What a train wreck.

Rex Amelius wrote:

Wait are those stats your corp or all of steam? Because less than 25% using a Teleport would be bad enough for one corp, but ALL players? That's a huge red flag.


All of steam.

I should point out that my steam account character name is booobs.  Slipfeed is the second account I bought for indie.  I've since given this account away, so you may see it online, but it's not me.

I should probably leave the forums now.  Kind of pathetic to stick around.

Syndic wrote:

What did you think that you'd rat and mine for a few days, waltz into somewhere and everything would be hunky dory forever and ever? lol

There's 50 different things you could have done. Not knowing what to do isn't the problem because any vet would have been happy to tell you and help you with advice, the problem is you didn't even try. You just gave up.

If it where not for these stats...

http://steamcommunity.com/stats/223410/achievements

I would be properly contrite. 

Pay close attention to the number of new players that have...

A. Joined a corporation

B. Been killed by another player.

C. Gotten 10 pvp kills...

I'm pretty sure that last one is just me and scary..

One quitter we can chalk up to poor character (pragmatically speaking) ALL OF THEM?

Design issue.

Rex Amelius wrote:
Slipfeed wrote:
Syndic wrote:

It relies on their ability to take a beta from me or my friends and put us in a position to choose if we commit to a campaign or let the island go.

Rising to the challenge and playing the game.

CIR fought a costly war as newbies to take our own island against veterans in the domhalarn civil war and we were by far the weakest of the 3 Beta alliances at the time.
JOKE fought a costly campaign against M2S and us to preserve their own island, eventually merging into RG.
-77- was alpha based for the longest time under their former ex-ECORP leader as we proactively hunted them across all islands.

Do you think any of us got where we are by being handed everything on a silver platter?

We could have been eaten.  We could have let ourselves become a shell corp for a bigger corp.  We could have disbanded as soon as we noticed CONS getting help in the form of bots and personnel creating a force we can't possibly repel. 

There are a lot of things our noob corp might have done to stay in the game.  But it wouldn't be our corp anymore.  There isn't enough player base to recruit enough noobs when all we can offer them is a cold hard, boring existence clawing away in the dirt in the hopes of having fun one day.  Meanwhile larger corps and shell corps can offer so much more. 

Shure, there are things we could have done to keep playing the game. 

Really nothing we could have done to be our own corp.

At that point you're better off lurking over to something awful and just joining goons to play eve. Same experience bigger game.

A game this small, with a population this small, cannot support the kind of power differentials that currently exist while retaining new players expected to create emergent game play.

A game like eve can.  Why?  A few million subscribers and a few hundred thousand star systems.  The world is big enough. 

It's the difference between an eight hundred pound gorilla in a portapoty and an eight hundred pound gorilla in a football stadium.

I'll be visiting the football stadium.  How about you?

Patience, perseverance.

Continue to build up resources and attempt small incursions ino Beta for ganks and small fights. Before you know it you'll be improving and having an effect. I played on fringes for many months as have most new pvpers to game. You guys have a good size player base. Don't lose heart so easily.

And this game does need more islands badly. Once Gamma comes back Beta will open up more.

Oh, ZOOM, how about a *** Gamma update already before the steam engine explodes!

Our good sized player base has been gone since they realized they wont be having much fun unless they join a corp with more vet support.  Some of them flat out quit the game because there was nothing to do but rat and mine.  Two of the officers we minted back on shinjalaar before we moved to hersh to play on norhoop disapeared before we even took the station and havn't been seen or heard from since.

Our 167 player corp with 30+ active at a time has dwindled to 15 or so, I kid you not, with 5 or 6 online, in the matter of a month.

Used to have 10-15 people in vent, now it's just a few of us playing WoW and science with his new corp.

I'm trying to say, there was nothing we could have done to retain them.  There was nowhere for us to go.  We had no option as noobs to pick a little out of the way place vets wouldn't care about and drop our flag.  If we had, we might have been able to offer those players more.

Really.  How long are we expected to rat and mine?  A year?  Two?  Or just join a vet corp?

I'm posting this because I give a ***. I've since uninstalled myself, but this thread caught my eye.  THE GAME IS TOO SMALL.

Give high EP players and corps a reason to GTFO of alpha's and beta's.  The player base can't be expected to solve this problem, it has to be solved by design.

Syndic wrote:
Annihilator wrote:
Syndic wrote:

Honestly there's no need for extra Beta's because there's not enough corps actively competing for outposts.

why should they when their chances to do that kinda relies on your goodwill (norhoop treaty), and not their ability?

It relies on their ability to take a beta from me or my friends and put us in a position to choose if we commit to a campaign or let the island go.

Rising to the challenge and playing the game.

CIR fought a costly war as newbies to take our own island against veterans in the domhalarn civil war and we were by far the weakest of the 3 Beta alliances at the time.
JOKE fought a costly campaign against M2S and us to preserve their own island, eventually merging into RG.
-77- was alpha based for the longest time under their former ex-ECORP leader as we proactively hunted them across all islands.

Do you think any of us got where we are by being handed everything on a silver platter?

We could have been eaten.  We could have let ourselves become a shell corp for a bigger corp.  We could have disbanded as soon as we noticed CONS getting help in the form of bots and personnel creating a force we can't possibly repel. 

There are a lot of things our noob corp might have done to stay in the game.  But it wouldn't be our corp anymore.  There isn't enough player base to recruit enough noobs when all we can offer them is a cold hard, boring existence clawing away in the dirt in the hopes of having fun one day.  Meanwhile larger corps and shell corps can offer so much more. 

Shure, there are things we could have done to keep playing the game. 

Really nothing we could have done to be our own corp.

At that point you're better off lurking over to something awful and just joining goons to play eve. Same experience bigger game.

A game this small, with a population this small, cannot support the kind of power differentials that currently exist while retaining new players expected to create emergent game play.

A game like eve can.  Why?  A few million subscribers and a few hundred thousand star systems.  The world is big enough. 

It's the difference between an eight hundred pound gorilla in a portapoty and an eight hundred pound gorilla in a football stadium.

I'll be visiting the football stadium.  How about you?

6

(13 replies, posted in General discussion)

Just FYI you could switch your server hosting over to a virtual private server with scalable spot capable hardware in a matter of an hour.

Rent rack time.  Upload and install server platform software through terminal.  Prepare game update to point clients to new server.  Push update, clients connect to brand spanking new state of the art economical server platform, old server goes in bin.

You're welcome.

7

(17 replies, posted in General discussion)

It is the server, because I can ping the server with 100 packets and never receive a reply slower than 157 ms from the United States.  Furthermore the slowest hop on a trace route is 157ms.

This is not a network issue.  This is a hardware performance issue.