Thanks and thanks for answering my ticket so quickly
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Perpetuum Forums → Posts by Jadal
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Posts found: 11
1 2014-03-18 23:57:41
Re: Eligible for free game or not and more questions (5 replies, posted in General discussion)
2 2014-03-18 19:22:09
Re: Eligible for free game or not and more questions (5 replies, posted in General discussion)
I'll just piggy back on this thread as to (1):
So I bought my first month. I'm assuming if I pre buy two more months, I'll be considered a vet. The only issue it seems is that my paid time has to overlap with the game going to Steam, otherwise I'll have to re-up until Steam opens?
Does that sound about right?
3 2014-03-13 04:48:17
Topic: Artifact Scan: Attalica: Combat Mission L0 (1 replies, posted in Bugs)
Artifact scan using R10 picks up nothing in 600m diameter circle.
4 2014-03-12 17:52:08
Re: Scheduled server downtime - 2014-03-12 (54 replies, posted in News and information)
HeavyMetal wrote:Forget the 'Follow Nerf', Follow don't need to be Fixed, It aint Broke.
Maybe, but the same could be said about SpT.
I just cannot see how making travel more difficult in a game where travelling around absolutely sucks and is generally the #1 complaint of new players.
But forum troll campaigns are successful.
Yes I am bitter, lol. 3/4 of the possible PvP opportunities just died.
As a new player, teleporting isn't that big of a deal. It is more tedious running missions on an island than it is to travel from island to island even without spark points. The new system doesn't really affect me either. Instead of two Alpha 1 spark points and one Alpha 2 spark point, I'll be reduced to 1 and 1. That really isn't game changing from a new player perspective.
Admittedly, if I was used to have spark points all over the place and was used to sparking from one fortification to the next within mere seconds, then yea I can see how the change would be unwelcome. But new players? not so much.
5 2014-03-08 21:24:28
Topic: In-Game Calculator please (6 replies, posted in General discussion)
That's it.
6 2014-03-03 18:11:27
Re: Research: Small Autocannon (12 replies, posted in General discussion)
If we end up not playing, the big reason will be the lack of population.
7 2014-03-03 17:43:08
Re: Research: Small Autocannon (12 replies, posted in General discussion)
@Celebro, I never said it was harder than Eve. You are reading too much into what I said. I think it is easier than Eve. In fact, I told the 6 people I play with that it is Eve-Lite, but mechanics are still confusing. Now that alone doesn't mean we wouldn't play. I'm just making a suggestion. /shrug
8 2014-03-03 16:48:15
Re: Research: Small Autocannon (12 replies, posted in General discussion)
Is there any reason not to be specific? Bottom line is it is your money not mine, so do what you want.
9 2014-03-03 16:25:00
Re: Research: Small Autocannon (12 replies, posted in General discussion)
A corp mate came on and showed me where the proper extension was located. However, this is like the 4th time in the couple of days I've been playing, that the mission text or information windows that are necessary to understanding the game have been either flat out wrong or unhelpful. I have to tell you, in the hopes that you guys do better, that these small things can really turn people off when they are just trying to learn your game. I have 10yrs in the genre and 2yrs in Eve, so this should really be a piece of cake to get used to, imagine how it must be for someone who has never played Eve or who is new to gaming?
Love the concept and I see the potential but you have to pay attention to the details. Thanks.
10 2014-03-03 15:01:25
Re: Research: Small Autocannon (12 replies, posted in General discussion)
It says I have to "Research" the basic extensions. It won't tell me what those extensions are though.
11 2014-03-03 13:22:24
Topic: Research: Small Autocannon (12 replies, posted in General discussion)
I have both the extensions and the CP, but the game won't let me research.
Posts found: 11
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