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(26 replies, posted in Balancing)

Most of you are being overly harsh on the OP.  I'll bet many of you have ranted about why you don't play those "free-to-play" games with cash shops because they let people "pay-to-win".  In Perpetuum you can also pay to win.  You pay by having multiple accounts.

Having said that ... I really don't see any problem here.  But then I don't play mmorpgs to "win". 

Personally, I have only one account and I'm happy with that.  I'm an industrialist and don't feel like I'm losing to anyone.  If I wanted to stay on alpha islands I could still play an end-to-end industrialist by building light bots and other things that don't require epriton.

2

(32 replies, posted in Balancing)

Currently, the long travel times are a factor in every strategic decision we make be it pvp, industry, or marketing.  Thoughtful decision making should be rewarded.  Reducing travel times would make the world functionally smaller and reduce the consequences of location.  It would reduce the benefits of making good strategic decisions.  In short, it dumbs down the game.  I don't want Perpetuum to suffer that fate as so many others have.