1

(17 replies, posted in Balancing)

they have to change it or this game WILL die.  When I consider playing this, or Eve....  I always pick Eve.  I can play Eve while watching other shows, this game my guy always gets stuck in the most random "impassible" areas.  It's going to be a huge turn off to new players if they get in "dead ends" frequently, which is the case.  I got stuck countless times and the impassible areas seem really complex to navigate (like they tried to encompass an area but only one entrance 90% of the time)

It's annoying enough that the plants only serve to impede your travel.  I have yet to find a use for them in combat, once again speaking from a new player experience.

2

(17 replies, posted in Balancing)

I just finished the two month trial & kickstarter, and I'm on the fence about subscribing. 

Here's what would change my mind

Streamline the resource system.  Why do we need so many different types of refined materials?  Simplify it dummy.

Why are there so many research kernals?  Simplify it dummy.

Allow purchases from other stations without having to be there, just require a skill for it and a tax fee for purchasing it (Plus an additional 2-3 days for processing).

Allow accessing agents/missions without having to dock at a station.

Allow the player to turn in extra mission items (quest items) for ICS tokens.

Allow people to walk over previously "unwalkable" terrain.  Instead, just make them walk at a much slower pace (75% penalty).  You know how many times I've tried to go someplace, then realized I have to go all the way around this huge mountain because this one tiny spot that it looked like i could cross I couldn't?

Ultimately,  the less "variations" of junk items, i.e... research kernals, refined goods, excess trash items, and various other things... the more active the market is for new players, and the less dead it seems.  The less confusing it is to find things you need... etc


There's a lot more I could suggest, I'll have to regurgitate everything I noticed over the past two months ^^

Hope this helps

while you found the design of the planet awesome, I hated it.  I felt like all the robot structures looked the same.  That metallic grunge look isn't winning any beauty contests anytime soon, and you'd think robots could come up with better structures than "giant metal object with cords and stuff".  Not only that but the plants seem awkwardly about, and most of the landscape is completely empty.  No ponds, waterfalls, etc...  No rain, or lightning... no fog...  no giant sun gleaming down... I suppose maybe the starting area I'm in is drab, but I find the graphics to be probably the worst part about this game.

4

(0 replies, posted in General discussion)

Do you think it'd be useful to make a new player experience video, commenting along the way about what's wrong and showing the experience being rather poor to not only watch but play?  Would the dev's find this useful and watch it or would it be a waste of time? 

I think from a developers standpoint if we all video recorded how we play the game, that the dev's could use this for valuable information on how to change systems for the better.  Before I spend a bunch of my time creating a new account and taping the experience I wanted to get other peoples thoughts.  Waste of time or useful?

5

(21 replies, posted in General discussion)

I found it because I had one arrow pointing straight then I had another one pointing SW at the end of the first arrow, which told me it was close and I did a tile scan after that that revealed titan ore.  The directional scanner wants you to be exactly on the spot, and that's just silly. 

DEV Zoom...  I have to say seeing you post on here makes me want to subscribe just to support you guys.  It's pretty rare that developers actually care about the new player experience!

6

(13 replies, posted in General discussion)

I think one of the things that makes it difficult for people to communicate/connect with each other is a lot of the game is played "AFK" like Eve, and the people that are on run multiple accounts.  In reality it's a very quiet game, you probably won't ever group/talk to anyone without joining a corp.  I would recommend trying a corp out before giving up on the game,  I didn't try a corp out and I don't like the solo play so far.

7

(21 replies, posted in General discussion)

what's really annoying is it won't let you move forward even if you've found the titan ore unless you "make an X"

8

(12 replies, posted in General discussion)

I feel the need to express what would fix a lot of these problems -

The population is too low to have more than one starting area.  All new players should start in the same area, making it more interesting for grouping purposes.  The quests should be made extremely group friendly, and the bots need to be buffed and given better loot especially since most of us are going to get the kickstarter anyway which has a free bot with it.

9

(12 replies, posted in General discussion)

First off, let me say this game is dreadfully boring and tedious.  In today's day and age I am greatly surprised you released this game without making sure you had a solid path finding system so we don't have to freaking spend 90% of our time navigating hills that for some reason our futuristic robot can't go up.

Next, The start of this game is terrible.  It's so slow paced, and the mining tutorials do not express fully how things work, so a lot of times you'll use your directional scanner and wonder "Wtf why isn't the mission updating".  Which brings me to the next annoying thing.  Extra quest items.  Every bot you kill around the starting area drops quest items, but you CAN'T TURN THEM IN FOR ANYTHING! They just take up space in your inventory.  *Flash back to Hellgate London nightmares*.

Why can't you communicate with agents outside a base?  Do we not have cell phones anymore? 

Also, blatantly building a game that requires you to have more than one account so you can milk your customers is a joke.  Try making it solo friendly because not all of us like being forced to be in a corp, OR pay 30+ dollars a month.  Some of us come online to interact with other people, but we don't want to be forced to group with them.  I want to be able to trade with people, occasionally group up for tasks and generally just do my own thing while making a profit off of others.  It's not that I won't join a corp, or start one.  It's that I want to experience everything first, and get a feel of the landscape/game before I invest time getting emotionally involved in a community.

On that note, the population is... empty.  For a reason.  As a new player, the tutorial sucks as has been discussed multiple times on here.  Not only that, but the curve between new player and regular player is huge.  For example,  After doing some hunting I found a bunch of T3 items (weapons, etc) and couldn't find a single person interested in them.  Everyone who actually plays, already has T4 gear and probably only uses T4 gear.  This makes the market very top heavy, because you can't find any T2 or T3 gear in the new player areas, because most people probably quit at about the point where I'm at.  You're either new and figuring things out with T1 or you're T4 and long time vet.

One reason I never played Eve, is because I didn't want to be at such a serious disadvantage to the players who have established their reign.  I wish someone would figure out that a time based exp system goes GREAT with a reset server! smile

With that said I can't see a reason to play this game over Eve.  It feels like Eve, looks like Eve and is just as annoying as Eve in every way +1 (no autopilot).  I think I might give Eve another try lol