Many friends and foes come and go, and in perpetuum this is no exception. Most people who come don't stay, many return just to leave again. But there will always be that core group who sticks it out longer then anyone else. That is so memorable in one way or another through their accomplishments

JOKE had one of the biggest most diverse player bases in the perpetuum community and still managed to maintain somewhat of a small gaming community and continues to do so now. This forum post my personal recap and remembrance of a few of the many members of JOKE I fought and bled alongside with. This is a remembrance of the best JOKE had to offer and some of the most notable things each of these members have done!

This recap is of members who I believe made some of the best contributions to JOKE following its growth spike and rapid industrialization following the 2014 great steam influx. This is my personal opinion and I am only mentioning a select few, though there were many members of JOKE who made great contributions, these are the ones who stood out to me personally the most.

I encourage you guys from other corps to follow with your own lists!
========================================================================
1) Leary - Pretty much best Belgian I've met, basically JOKE gaming community mascot and runs our Discord amongst other notable things.  A true hero to JOKE in its waning days in Perpetuum. Leary was one of the newest players in perpetuum to become a core part of JOKE, he came into the game along with thousands of others during the great steam influx of 2014. One way or another, when most people left or quit the corp or game for greener pastures, ultimately Leary is one of the great few who stuck through and always fought alongside his comrades at JOKE. He most notably rallied behind JOKE during our campaigns against POE and the times we rest NER and has always done his part to aid the corp (more then me xD)

2) Opium - If the force existed in Perpetuum then I would be a Jedi Master who was surpassed by their apprentice, Opium would be that apprentice. While I did teach Opium some of my PvP ways and fittings going as far back as Rawr in 2014, I think it is safe to say that Opium has well surpassed my capability to do solo PvP with a single client and shown his accomplishments in this with the blood of his enemies going as far as successfully soloing enemy mechs and even heavy mechs successfully in his mighty baphomet MK2. If anyone ever had expectations for solo PvP capacity of a single agent, he broke all of them. This aside, he is one of the best solo and small gang PvPers I have played alongside during these last few years and I have no regret in PvPing alongside him

3) Smokeyii - When Smokeyii was not busy not caring, he carried out the JOKE motto of "talk softly and carry a big stick" with enjoyment and success. Put him into a Seth MK2 or an Artemis MK2 then whatever ends up in front of his guns usually explodes, once in a while even allies. Though he was in JOKE and comrades with Jita long before me and played in the old era, even in our waning years he was still one of our deadliest agents on the field of PvP.

4) Jasdemi - If there is anyone who had a unique legacy and personality within nia. It is Jasdemi, self proclaimed first corp thief in Perpetuum history.(Thats the one story I never heard.) Leader of the somewhat infamous Something Awfully Wonderful corporation which is also the corp that I learned bot combat with.(mainly PvE) Not to mention one of Nia's richest players all together. Jasdemi is certainly a unique person but had quite some dedication when he was active. At some point when JOKE lived on Hokkogorros after one of the great mission revamps and the changing of beta 1 highways and teleporters. Jasdemi single handedly did enough missions to fill the corp wallet up to 1 bil in NIC with a 15% tax rate in under 2 weeks and also provided some of our unwelped black heavy mechs that we still intend to welp to this day! He willingly did grinding on a level no one else could be bothered with.

5) Jita - Jita has one of perpetuum's oldest and well known legacy's in perpetuum. One that dates all the way back  to the beta of the game. Jita aside from being the founder and creator of JOKE, successfully built some of the biggest most industrialized alliances perpetuum had seen during times when the population was at its best. One time being with the original new hope alliance in 2011. Another time being the now infamous Demolition Party during the steam era in 2014. Jita having been the proud leader of JOKE for many years had leadership and charismatic capabilities only seen in leaders like Syndic and Styx and is one of the oldest players to have had major involvement in the influencement of both in-game politics and game mechanic changes, for better or for worse.

Jita had a unique perspective on politics and game mechanics that most of the time, did not match that of most other active members of the communities, but he always stood by his views regardless of opinion and was one of the few people who was always willing to do what he thought was best for the improvement of game content, especially in the PvP warfare area, even going as far as willingly risking and just putting aside relations with other corporations to help prolong activity and PvP gameplay interest in game, even for the shortest amounts of time. Jita heavily shaped much of this game's politics through both 2011 and through 2014-2017. Without the actions of some others and especially him, the game may have been long dead by now...

========================================================================

Other notable mentions:

1) Burial - While Burial was not in the corporation as long as others, following the infamous final collapse of STC at the end of 2014 resulting in rebranding that led to the creation of ETHOS. Burial followed JOKE wherever it went, even though for a part of that time he was still in his personal corp EVO. Burial proved to be one of the coolest people to have in teamspeak for various reasons. And was also a fine FC and PvPer also maintaining nice ties with players from Russian entities like DREAM and DoY

2) Goshka - Goshka was involved with JOKE for a while and showed his contributions well after the steam era. Goshka was one of our strongest links as well as myself that allowed for us to maintain strong, long, and fruitful/beneficial relations with old skilled and powerful PvP entities like CHAOS and DoY. That aside Goshka also willingly fought for the JOKE cause while continuing to maintain really close ties to CHAOS.

3) Tamas Vitez/Resentina/Krupp/Serpens - These are all some of perpetuum's oldest players either being in JOKE or being a close allow of JOKE as far back as 2011. Even when the steam influx arrived, these old members returned and continued to serve directly alongside JOKE. I mention these 4 together because during our great period of growth and industrialization in 2014, these 4 created a great majority of our industry backbone. Without them, our war efforts following the formation of Demolition Party would have ended much faster then they did as we would of ran out of assets to field before we could of even welped them all!
========================================================================
These are but a few who are one point or another after the great steam influx, served as the vanguard of JOKE and made sure that we did not simply go into the night.

This is my thanks to JOKE for a good last 3 years of creating perpetuum history together! I do not know how much time Perpetuum truely has left before the plug is pulled, but I am glad to have continued to be apart of JOKE for the last few years and will continue to do so for the foreseeable future!

Thank you and have a nice day!

27

(4 replies, posted in General discussion)

Blackraz0r wrote:

Can you upload them on Imgur? ^^

Personally I do not intend to do so at this point as I already compiled all of those the way I did, but if anyone wishes to do so, they are more then welcome to!

Line wrote:

Actually, he want to prevent med plates usage on assaults

Maybe a certain group that I am thinking of petitioned against how powerful those T2 medium plated suicide baphomets were. DJNotnice did a great thing with those! lol

Interesting changes otherwise, will have to have a look when the patch releases.

29

(37 replies, posted in Open discussion)

Seen a fair amount of perp bros in EVE recently, aside from the JOKE fellas + Inda and Chemist, ran into Legort, Nicinator, Toninu, Xibba, and a fair amount of older perp players, certainly a fair few familiar faces playing EVE atm.

I am not a pandemic hordling or apart of any PanFam alliance like the majority of active JOKERS in EVE at the moment but whether you are or not, you are more than welcome to join our ingame channel no matter who you are.

Just go into channels and join [JOKERS]

See you there my fellow agents!

30

(37 replies, posted in Open discussion)

Pop essentially doubled,  45k-50k online during weekend primetime. 40k-45k during weekday primetime

31

(37 replies, posted in Open discussion)

Obi Wan Kenobi wrote:

I should download eve again for another look...

Only down side is im probably still stuck in the north where Goons used to live lol

Sort Dragon and DARKNESS. are pretty cozy in Deklein this time of year.

32

(37 replies, posted in Open discussion)

Burial wrote:

How does SP work there now with F2P?

It works more akin to a trial, training is a bit slower and what you can train is limited as well as how long your queue can be, but its mostly the same.

33

(37 replies, posted in Open discussion)

Rovoc wrote:

So... all jokes and trolling aside, what's the population like for eve?  Last i heard if you're not part of a big corp that camps gates and stuff you're just gonna get rick rolled.

This is not true, they are groups who excel in small gang kite warfare with as few as 10 people. But if you want to own territory like sovereignty, then yes, you need big alliance.

34

(37 replies, posted in Open discussion)

I might be forming a new low-sec based corp there, maybe you should come join if I go through. big_smile

35

(52 replies, posted in News and information)

Altera wrote:
BeastmodeGuNs wrote:

Ohmergawd I feel so tricked. I've been played like a damn fiddle man!

So you knew he was trolling you and your answer was to impress us all with your wealth of historical knowledge of the game of Perpetuum.   You Da man!

Well knowing Rovoc and his attention to history, I simply assumed he had forgot, it does happen! big_smile

36

(52 replies, posted in News and information)

Altera wrote:
BeastmodeGuNs wrote:
Rovoc wrote:

Who's STC?...

They are from before your time, but they have left as much of a mark in this game as some of your allies who no longer play this game have. Depending on how you looked at things they were basically the lesser of two evils.

Ironically it is dead now as the rebranding into ETHOS ended its actively growing legacy but the words were true all the same, and STC at one point was one of the few entities in the game to lead an alliance to control all 15 beta outposts and held the longest standing gamma fortress up until the gamma wipe and revamp and was probably one of the only entities ingame to successfully run a gamma war for a long period of time. They are up there with CIR.

He was trolling you.

Ohmergawd I feel so tricked. I've been played like a damn fiddle man!

37

(52 replies, posted in News and information)

@Ludlow, my bad, I knew it was one of you, forgot which tbh, and yes indeed. Good times... ^^

@Rovoc Always a pleasure to be of service to the ignorant. roll

38

(52 replies, posted in News and information)

Rovoc wrote:

Who's STC?...

They are from before your time, but they have left as much of a mark in this game as some of your allies who no longer play this game have. Depending on how you looked at things they were basically the lesser of two evils.

Ironically it is dead now as the rebranding into ETHOS ended its actively growing legacy but the words were true all the same, and STC at one point was one of the few entities in the game to lead an alliance to control all 15 beta outposts and held the longest standing gamma fortress up until the gamma wipe and revamp and was probably one of the only entities ingame to successfully run a gamma war for a long period of time. They are up there with CIR.

39

(52 replies, posted in News and information)

There is an old STC saying that fits especially well in the last year.... "adapt or die."

40

(52 replies, posted in News and information)

Time to start getting more follow bot accounts and brush up your multi-boxing skills. lol

Edit: I take it back. If I had water in my mouth right now it would be all over the keyboard followed by heavy laughter. That is how I feel about the tuning rebalance.

41

(1 replies, posted in Open discussion)

Glad to see someone who has not played in a long time return.

Welcome back!

42

(23 replies, posted in General discussion)

http://forums.perpetuum-online.com/topi … e-on-0930/

For anyone who has not read yet.

43

(26 replies, posted in Feature discussion and requests)

So much support, still not a thing! Wtf this madness!?!?!

44

(4 replies, posted in General discussion)

So, over the years I have screenshot the fittings of many bots through either my own fit construction or chassis scanning on the field. At this point pretty much 99% of these have become obvious and common knowledge especially to PvPers over the years. But for recent players there is much here to learn!

Most of these fittings were used for PvP but some of these can be applied to PvE as well. But if you want to do PvP then going through many of these fittings will benefit you especially.

I hope the release of all of these scanned fittings over the years will be of use for current and newer players to use and get into different combat fits or at least provide means for discussion and amusement as to how PvPers fit their bots during the period of time between 2012 and January 2016.

Note: These screenshots are Raw so you can also see things like chat channels and logs including squad chats and PMs as an added bonus! Also... theres 1 or 2 screenshots that dont have fittings that got mixed in, see if you can spot them!

Note 2: The text for the fittings on these scans are all in english.

Note 3: Due to the diminishing returns patches, most DPS fittings are obsolete or ineffective now.

Download 200+ in bot fitting screenshots here!



Enjoy!
-BeastmodeGuNs

45

(5 replies, posted in Balancing)

Line wrote:

point is that if we gonna balance around hit dispersion, that should be two-way, not one

otherwise everyone will just hop to small bots

Well if everyone use small bots then we get some good ol classic light/assault brawls. Theres something ya dont see every year!

46

(39 replies, posted in News and information)

Rugerx wrote:

The vektor itself can fit the nexus and with -.17 hit size can't be hit or neuted

It cant be hit but it can still be neuted just fine with the negative number. Guessing you have not tested it yet.

47

(39 replies, posted in News and information)

Rugerx wrote:

It's vektors online now they can't be hit

Well technically they still can be hit. Really you just find the guy carrying the nexus and pop them. Then if you have a say.... baphomet or two with even one weapon stab you will be able to get enough hits in to kill as the number is no longer negative.

This is something I just now thought of but what if instead of either of the above what if there was another channel that everyone is automatically in that does not list users for a person unless they posted while user is online and disappear again if they relog (all disappear in the case of user relog).

I think this would be a good idea too and works for everyone.

Note: this should not be something permanent but should be a thing in current state of the game.

One of the biggest problems in the game for new player retention is that they come to game, see only 20 online in general chat and decide to leave when realistically that is only half or less then half the amount of people and characters actually online. As it stands this game is on a thread, and most veterans are not doing something so obvious and easy to help the game grow.

As such, I will put this here:
Its obvious the game wont ever have its online count thing re-implemented, and the user peek log thing is not in a visible place for players to see.

As such, why not make general chat like terminal or corporation chat where you are already in it? Most people won't like this idea because it means they can be seen. Well WHO CARES!?!? Think on the idea of game growth and not just intel that you will be scouted for in this small game anyways.

As I said before, most new player who come to the game see there are much less people in gen chat then that are actually online(usually at least 2 or 3 times the amount in gen chat at least.) and decide not to stay around because of this and yet vets choose to deny this and stay out of gen chat for reason A, B, C and point the finger at the devs regardless.

Well sure the devs should be doing much better but when we can be doing something so simple to show the game is somewhat active we choose not to for reason A,B,C. To be honest I still keep half of my main characters and most of my scout alts out of gen chat for the same reasons selfish enough of me but as such all of us including myself are needing to see the big picture here. as such this is my simple idea to the devs.

Make it like terminal or corp chat so that all online players are automatically in the chat or return the old login online count!

As it is the game pop is too low to keep intentionally giving a perception of a low game population so either people should be encourage to join gen chat themselves or just make gen chat an automatic join like corp, terminal, and vicinity.

Don't think how you can make a mechanic benefit yourself....
Think about how a mechanic can benefit the whole population!

50

(12 replies, posted in News and information)

Not sure how I feel about the Echelon having the surface hit size bonus as well(since you dont get shield absorption bonus from smaller hitsize anymore) though I am looking foward to using it regardless!