DEV Zoom wrote:

You're going to hate me for this (again), but deep within Perpetuum is (sadly or not) still a 2D game. If you build vertical walls, it doesn't matter if it's 100m or 100km high, the bottom and the top will still be just 1 tile apart from each other.

I think the issue here isn't the height, it's the fact that undocking still sends you past obstacles. Why are you make excuses for the use of exploits? You normally oppose their use, now you support them?

2

(49 replies, posted in News and information)

* factional commodities won't require plants as components from another faction's island anymore

Guess that means you still need the "ore" not found on that faction's island for all that faction's gear/bots? Still, a step in the right direction, can't complain.

* market sell and buy order extension bonuses increase to 5/25/50

*Prepares to become a 1 man Industrial/Market Tyrant. (Well one man, many accounts.)

Edit: Doh, meant to type this on Blackomen.