Annihilator wrote:

do you agree that one reason for the whole traveling is, that you ALWAYS have to go back to your homebase?

i mean not only to resupply on ammo, but also to pick up a new mission, to finish most of those your got, or simply to get your "income" which is 90% loot that fills your robots cargo in a few seconds?.


I can never tell when this guy is being sarcastic, lol!! At least he has the disclaimer in his sig!!

To Arkangel:

You've hit the nail on the head. I rage-quit Eve Online and found this little game. Although I like it, it just doesn't grab me enough to make me want to re-sub the next cycle. For exactly the reasons you mention. From what I read in GC and see on the forums, they've got the PvP game to a point that the PvPr's are mostly happy, except for maybe the TP changes on the Gamma islands.

I agree the training content needs a major reworking to keep someone who has no idea of what an MMO game is about, as well as the people who've played other MMO's. I know some will say to get into a corp with other people. But some people, myself included don't want to do that for various reasons.

I could continue to ramble on but agree with OP 100% so I'll stop here big_smile

Methinks me missed something. Probably a dev blog or patch notes, lol.

As this is the feature discussion forum, I have a question. Why is there or should there be a penalty to remove a CT from the factory? It loses efficiency as it's used anyway. A person who trains up manufacturing is penalized anytime they decide to switch production to something more lucrative or something that's needed.

I think I should have titled this thread "Central Teleport Hub Island" instead of the way I titled it. Or maybe "Central Teleport Island". I think by titling it the way I did it got confused with "market hub" and that was not my intent. smile

I think until the numbers are up these will remain an NPC item. I imagine when/if there are 30,000 - 40,000 active players on at one time we will no longer need the NPC versions. Right now there is but a fraction of that number of people playing.

The central island I proposed is a teleport hub. I think I said no market, but maybe a terminal for corporations to drop stuff into for other corpmates. I suggested an arena style pvp site on this imaginary island, but that is just a suggestion that I'm not heavily promoting. There should not be a market on this island, or platform.

I'm not proposing a change to PVP mechanics, or terraforming. And no, we definitely don't need a central island trade hub similar to Jita in Eve.

Someone hijacked my thread!! fuuu

I started playing just before they made the new central islands and remember the (somewhat) easier inter-island hopping. Right now it takes a good while to go pick up something several islands over. Sometimes that means that I just get my bot ready for the journey then go to bed, or after picking up the stuff go do something else until I log back in to finish the journey. It's that tedious.

That's why I was suggesting a central hub island. And, after giving it a bit more thought, the arena style pvp on the island could be Thunderdome style (1v1), team style, and/or player versus boss bot. Or a mix of any. I think that some scores I see in General Chat could be settles via the Thunderdome, lol.

Seriously though, the arenas are just a side thought. The central hub island is something I think everyone could use, with or without arenas or npc's. I had originally envisioned no terminals, but if there was at least one, adjacent to the TP and equally safe that corps could set up storage in they could leave stuff for corp mates there. Still thinking no market though, as that should be on the other islands.

I'm thinking that a hub island dead center of the Alpha islands would be good. You could then link all of the currently dead teleports to this island. This would make getting across the map a bit faster. The hub island would be for quick movement using the TP system. I'm thinking no market as this would disrupt the fragile market taking hold currently. 

Whether or not it would have NPC's is another matter. Or full on PvP (arena style?) outside of the teleport area. The central teleport should be a single structure that you are safe in, and after the normal cool down you can then TP to the next destination.

I apologize in advance if this idea has been brought up before.

DEV Zoom wrote:

But in all seriousness, in my opinion there HAS to be a place where you can feel absolutely safe. Suiciding a 0-day noob will hardly do any good for the game.


Amen bother, Amen!!!