I heard about it both on "MMORPG.com" and "virginworlds.com", two MMO and gaming
sites I hang out on daily.

The simplistic description of calling it "mech based Eve Online" interested me and I
finally decided to try it out.  Btw- I'm always in the game for the crafting first, and
everything else second.  I'm going to miss SWG forever as it had the best crafting
and vendoring system I've ever seen.

Your "signature" went on every item you made and you could setup your own personal
weapons shop with it's own vendor bot, as well as sell on the galactic market.
(sorry, started babbling)

2

(9 replies, posted in General discussion)

selected quotes with a couple minor snips:

XP-system as nothing to do with themepark games, it's just.. a XP-system.

You don't need that much EP to be a specialist.

Difference between a full level-10 specialist player and a level-8 specialist player isn't that much.

Extensions are limited to lvl 10, a super old vet will still be, at max, lvl10 in your speciality extensions,
you will reach his level some day.

In a nut-shell, all their "thousands" of extra EPs (in other skill sets and areas) don't mean squat
in a straight up fight, as only their limited selection of skills for that particular mech and weapon
comes into play.
You can easily and quickly match that by specializing in one combat (faction/race) of mechs and
one weapon system.  After that it's the more generic skills like cpu and reactor upgrades, and
armor repairs that all mechs use.
If you want to pvp, just concentrate on training up one faction's assault mech's skills and nothing
else until you get them to about 6-7+ and you'll be very usefull in your Corp's pvp battles.

Hell just max armor repair or shield skills and run around being an annoying, frustrating target for
your enemy in corp fights.  You'll distract them and draw fire away from your more combat capable
buddies and will only need to work on like 1/4 or 1/3 the initial skills to train.

I did this in Eve a few times and got many raging (and complimentary) tells on being an annoying
and difficult target.  Never fired a shot but contributed to the battle in my own way.

Think outside the box!    :-)

3

(15 replies, posted in General discussion)

I just subscribed after 8 days into the trial.

Having a lot of fun with both my miner/industrialist and my Combat characters.

YMMV, it's all about your outlook and what's fun for you.

30 minutes or so to download and install I think it was...?

8 days having fun on the trial...

Now subscribed and running 2 characters!

It's all in your perspective and outlook on things!  I'm having fun!

:-)

5

(10 replies, posted in General discussion)

Emiko Luan wrote:

Nice series, wish new characters could lock onto more than 1 target tongue

You can.  Just train 1 level of targetting!

I think my combat guy started with targetting skill already trained as he was able
to lock 2 targets right away.  I had to train it for my miner.

6

(10 replies, posted in General discussion)

Well, this is my first post, but I'll be playing my main character as my dedicated
miner/harvester/industrialist and have my alt setup as my combat character.
(been playing 7-8 days now and just subscribed)

Yes, they will have to share the EPs, but each character starts off with basic
training in his specialty (mining or combat in my case) and I'm training them up
together.

Right now Makkus makes all the ammo to support my combat char's (Brutus) light
and assault mech's guns.  Thats the only real support he needs as he sells off everything
he loots except for kernels and occasional items to pass on to Makkus to reverse engineer
and make CTs from.

Only been playing about 8 days now and Makkus will have his Termis (mining mech)
tomorrow (currently using Argano & Laird for mining and harvesting).  I'd be a bit further
along except I lost my first Argano and gear getting swarmed by npc mechs while returning
from artifact hunting.  Had to rebuild and replace my lost mech and equipment.

So, yeah my combat guy will advance a bit slower but my indy guy will be able to make
or buy him just about anything he needs as he levels up.  I'm not worried about getting
past the industrial mechs into heavy ones, so my skills will shortly be where I want them
for mining and industry.
Then all EPs go to Brutus to advance his combat skills.  Honestly, I consider it setting up my
combat character's money making first for a mere short 2-3 week delay in his initial EP flow.

I'd rather have the money waiting for him when he needs it as his skills advance.

my 2 cents worth anyway.   :-)