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Perpetuum Forums → Posts by Indy
Posts found: 1 to 25 of 32
2 2014-05-09 02:30:24
Topic: Field container capsule (2 replies, posted in Bugs)
If deploy a Field container capsule it open a Window for input a Secure Key.
But the input field not focused, it require a needless klick in the input field for start type the Secure Key.
Is this a Bug or a Feature?
greeting
3 2014-05-04 15:46:54
Re: No skilled Items (6 replies, posted in Bugs)
That i can see if i attempt undock.
Why a extra DB query if i want aktivate a Bot whit unskilled item?
Wrong way:
1. I want aktivate a Bot, DB query for looking if i all fited items can using. If not, it give an error out.
2. Unfit the unskilled item.
3. Aktivate the Bot.
4. Fit the unskilled item.
5. Want undock, another DB query for looking if i all fited items can using. If not, it give an error out.
Right way:
1. I can aktivate all Bots whatever he have fitted.
2. Want undock, DB query for looking if i all fited items can using. If not, it give an error out.
4 2014-05-04 14:26:28
Re: No skilled Items (6 replies, posted in Bugs)
And why i can fit a Item who i not have skills for it?
5 2014-05-04 13:35:11
Topic: No skilled Items (6 replies, posted in Bugs)
If i want aktivate a Bot who have fit any Item whitout skill for the item i become a error msg.
Unfit the Item, aktivate the Bot and fit the unskilled Item works whereas fine.
Fix this asap please.
6 2014-05-04 13:28:28
Topic: Chat (15 replies, posted in Q & A)
After send a msg in chat you must klick one more enter or mouseklick in chatwindow for type another msg.
Never see this nonsense in a other chat.
Please Fix this asap!
7 2014-04-29 00:21:17
Re: More clarification on EULAs. (86 replies, posted in Q & A)
@ Zoom, I don't understand why there is any tolerance for racial, sexual, or any other type of harassment allowed on the forums or in the game. There should be no question. .. the more this is allowed to go on the worse its going to get ... I think most everyone will agree when you see people in GC or vicinity yelling about N_____ this or F__ that or suck on a _____ you ____ .. its a turn off for a LOT of players.
When these reports come to you you do NOT need to warn offenders, its in the EULA. You need to exercise your authority and start banning the offenders. I have some issues with exactly this that have not been addressed yet but you will have several tickets from me shortly for these same kind of issues.
This is a game its for entertainment its not some where anyone should feel harassed, bullied or belittled.
It needs to stop or I'm sure your going to allow deviants to drive some of the smartest people away from this game, because eventually they will stop tolerating it.
+1
8 2014-04-28 16:05:37
Re: One additional headslot for Mining Bots (37 replies, posted in Feature discussion and requests)
Extra head slot will just be used for an extra tuner by everybody.
read again and then come back...
(...) an additional Headslot who can ONLY fittet whit a GEO-Scanner (...)
9 2014-04-28 00:55:18
Topic: One additional headslot for Mining Bots (37 replies, posted in Feature discussion and requests)
For all mining bots an additional Headslot who can ONLY fittet whit a GEO-Scanner.
This will make mining much easier.
greeting
10 2014-04-27 16:25:23
Re: Formulas needed (9 replies, posted in Q & A)
Mined amount increase is the follow formula i think:
Mined amount increase = (100 * (1 + (Basic or Advanced Robotics lvl * 0.05) + (Industrial Robot Control lvl * 0.01) + (Extensive mining lvl * 0.01) + (Spark % * 0.01)) * (1 + (Extensive "ore name" mining lvl * 0.03)) * ((1 + (Mining Tuning Bonus % / 100)) ^Mining Tuning Quantity) - 100)
11 2014-04-27 02:26:08
Topic: Formulas needed (9 replies, posted in Q & A)
How be calculate the "Mined amount increase" and the "Duration Time" of a Mining Module?
Can me any DEV tell the formulas please?
greeting
12 2014-04-23 04:33:16
Re: Upgrade your server before steam (79 replies, posted in General discussion)
About 2000U Stermonit and 60000 Charges to go "poof!".
13 2014-04-21 17:50:43
Re: Feature: Request from Corp (7 replies, posted in Feature discussion and requests)
+5
14 2014-04-21 15:32:50
Topic: Client assign to a monitor (1 replies, posted in Q & A)
How i can assign a client to open at a particular monitor?
I know that "-adapter 1" assign the client to a particular graphics adapter.
But how i can it assign if the monitors at one graphics adapter?
greeting
15 2014-04-20 17:36:01
Topic: Osterevent (3 replies, posted in Feature discussion and requests)
Kein Osterevent?
16 2012-11-27 16:39:41
Topic: A Tuning is a Tuning is a Tuning (4 replies, posted in Balancing)
All Weapon Tunings / ECM Tunings / Sensordampener Tunings have
0.25 U Packed volume
0.50 U Volume
The T0 and T1 Industrial Tuning have
0.50 U Packed volume
1.00 U Volume
all other Industrial Tuning have
0.05 U Packed volume
0.10 U Volume
The EnWar Tunings have
0.50 U Packed volume
1.00 U Volume
And why the EnWar Tuning called EnWar Upgrade?
17 2012-11-17 05:56:02
Re: Server Down? (23 replies, posted in General discussion)
Und schon wieder Tot...
18 2012-11-14 13:10:25
Re: Server Down? (23 replies, posted in General discussion)
Mal eine kurze Mitteilung was los ist und wie lange es ungefähr dauert wäre toll.
Oder ist das Geheim gegenüber dem Kunden?
19 2012-11-14 09:11:26
Re: Server Down? (23 replies, posted in General discussion)
Kommt das Spiel nochmal online...?
20 2012-10-21 20:04:40
Re: Buy on Market (4 replies, posted in Q & A)
why?
Why not?
spark teleport there, buy
unnecessarily complicated
try it again
21 2012-10-21 15:32:48
Topic: Buy on Market (4 replies, posted in Q & A)
Why i can not buy something from outside Terminal / other Terminal?
What is the purpose of this very bad feature?
[irony on]
It's very hard programming a right-click whit option buy the right-clicking Market order?
[irony off]
greeting Indy
22 2012-10-17 10:03:25
Topic: New Chatroom (7 replies, posted in Q & A)
How i can close the new Chatroom "Lokal"?
What is the purpose of this useless new chatroom?
If i want talk i use "General Chat".
I not need one more useless perma chatroom.
greeting Indy
23 2012-10-05 17:06:24
Topic: Graphic Options (7 replies, posted in Q & A)
Hello,
i need an Option how i can give each Perpetuum Client a separate Graphic adapter.
Similar EVE --> http://i.imgur.com/z8tHY.jpg
Any help or suggestion?
greeting Indy
24 2011-11-26 22:09:35
Re: Munition - Icons (4 replies, posted in Feature discussion and requests)
PS:
please english
Wenn du möchtest kannst du es gerne für die DEV's übersetzen.
Wenn ich das mache hab ich ihnen nachher ne Waschmaschine verkauft...
25 2011-11-26 12:17:48
Topic: Munition - Icons (4 replies, posted in Feature discussion and requests)
Salü,
zur Zeit sind die Munitionsarten medium und small auf die schnelle sehr schlecht zu unterscheiden.
Daher schlage ich vor verschiedene Icons für diese einzuführen.
Hab mal ein beispiel anhand der Mantelgeschosse gefertigt. Hauptsächlich die Größe um 50% reduziert.
Altes Icon für alles
http://img37.imageshack.us/img37/4606/mediumi.png
Vorschlag Icon für small Munition
http://img440.imageshack.us/img440/4646/smallpt.png
So könnte man auf den ersten blick die Munitionsarten unterscheiden.
Gruß Indy
Ps. Hier im Forum fehlt der IMG BBCode
Posts found: 1 to 25 of 32
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