\o/ great event! Cheers to all!

2

(89 replies, posted in General discussion)

The Pve events are designed to bring the illusion of more Pve content, which allows devs more time to build the content. Higher population also means its easier to for player built content.

3

(89 replies, posted in General discussion)

To expand idea further, implementing above idea will require a marketing story to go with it.
Idea is as follows:

We have recieved intelligence reports on a massive invasion by npcs who will arrive on alpha shorelines on xxx day. To counter this threat, we need you the player to join us Blah blah blah. Allow 1-3 weeks for new players to grow accustomed before setting up first invasion event. Hundreds or thousands of t1 fit npcs will arrive on alpha islands and start to converge on the main terminal from all directions. New players and vets will have to work together to stop invasion. If event is successful (assuming devs fix the lag issues) word will get out and more players will join. Set 2nd invasion a month after; same concept as first but more difficulty

4

(89 replies, posted in General discussion)

Expand 2 week free trial into the recruit system implemented in planetside 1. Basically, it was free to download and play but limited to battle rank 6. This rank allowed players to experience multiple weapon configurations and vehicles but was not as efficient as a battle rank 24 account. There was a mass influx of players.

We could implement something similar. Either limit to max level 5 per extension for unlimited free trial, OR limit to only light bots. Having massive light bot battles is same level of fun as massive mech battles IMHO. If new players want to start driving assaults+ OR higher extension levels, they subscribe.

Discuss.

5

(19 replies, posted in General discussion)

I did not recieve said newsletter. Can devs pls post on front page?
Thx