Disregarding market price undercutting, note that there are many people out there (myself included) that have sympathy when we buy something and will usually pay the extra 1 NIC or whatever as a 'take that!' to the cheap person who tried to undercut. 

Example, I see a bot selling for 2 million but the cheapest is 1.999 million, I'm gonna buy the 2 million one every time.  Reason being I know what its like to get undercut by the smallest cheapy amounts, and most other people do also.     

In the end, I'm against any game mechanic that forces people how much lower they can go to become a 'legitimate' lowest price.  It's just part of it and been around for years.

2

(18 replies, posted in Feature discussion and requests)

Thanks for the support guys.  I also like the additional ideas introduced above.  Let's quit our day jobs and become part of the dev team. smile

Tom

3

(18 replies, posted in Feature discussion and requests)

Writing it like this to punctuate it more of fixes/improvements I believe would make the game more enjoyable, attract more players, and reduce frustration:

Patch 1.2345 notes:

- All robots are now equipped with a teleport button to their bound station.  It is on a 1-hour timer.  When activating, you must stand still and wait a 30 second timer to prepare for the teleport.

- Speed of all robots has been increased 20% across the board to mitigate the extremely long time commitments between certain missions, objectives and map locations.

- Containers on the ground will now be highlighted orange to the person it belongs to or has first looting rights to.  All others will be remain white.

- Rewards for level 2 missions and up have been increased substantially to make up for the time completion and difficulty imbalance between easier and faster level 1 missions.

- When mining or harvesting, a quantity shows on the targeted tile display of how much is remaining of that resource before being depleted.

- Repair costs for loot are reduced substantially to make it more viable to repair and sell on the market at a profit.

- A new extension reduction allowance (1 per week) is implemented and allows players to pick an extension to reduce by 1 level and regain their points back.  This will allow players a slow transition to new skillsets of their choice and also removes the impacts of any accidental training and unexpected patch adjustments to extension bonuses.

4

(42 replies, posted in Recruitment forum)

Hey guys.  I may be interested and will look for your chat channel.  I am a mature player, no drama, and played EVE for a few months so understand the basics.  I am currently pursuing the military path in PO.  I just bought my first Castel and farm drones for the most part right now.  Still getting the hang of other things but I'm a quick learner. 

I play weeknights after 7pm EST and I also have vent.

Take care.

Tom