how would this hurt artifact scanners? would it not benefit them more, i mean that's all your doing is running around aimlessly anyway more chance to find these boxes while you hunt your boxes cool.

+1

Ville wrote:

Just make it a starter chat window...


indeed it cant be that hard to just make it pop up like the general chat does for beginners, and if they don't want to be recruited they can just close it.

+1

on another note i see some nice synergy between the burst speed up leg slot idea and the mechanics that Annihilator posted

suDndEth wrote:

Eh i guess you are talking to the wrong ppl, the exact things i say to new players are get it to 7 or 8 asap, then get it to 10 later when your other skills are semi there. Honestly i found basic robotics 6 was more important than nav 10 to start with. That right there made my life a hell of a lot easier than my nav skill to start with. I could kill things decently fast as a newb cause of it and it increased my survivability. Also usually say some fitting skills so you can fit an assault fully instead of not being able to fit the 5 weapons its suppose to have.

your just proving my point. lets say a new player gets nav to 7-8 then spend the rest of his skill points into damage, fitting w/e. now he and his other corp mates go out and feel like pvping, he may do nice damage and be able to fully fit there bot out BUT if your roaming and trying to keep as fast as possible the people with nav 10 will be flying in comparison to the nav 8 players, and beleive me having nav 8 trying to keep with people with nav 10 is not fun ( especially when your in a green bot....). Not to mention if you run into any opponants with nav 10 that knows the slightest *** about what there doing your going to burn.

Annihilator wrote:

stuff

this said, im again to the "increase overall bot speed and implement the formula i have posted earlier wink


your idea is interesting and would work well if there were more ways to increase speed currently, but it seems unnecessary. removing the skill, upping the base speed to what was nav10 and refunding the EP is the simplest and most effective solution.

Alexander wrote:

But the question is.. Is this the right solution? Right now Navigation is one of the cheapest extensions. New players won't even notice it got removed and older players won't be affected by the change..

So I see no reason not to change it. Are we removing complexity from the game or are we removing annoyances? The same goes for removing attributes. If anything it'll give more freedom of choice, new players won't notice it and older players may benefit from it..

So, is it a good idea? D:

CIRCLES!

Both new players and experienced vets will be affected positively. for anyone who has the skill trained high, if removed you find yourselves having something between 8,235 and 14,985ep to respend. for new players who might not have the skills trained high wont get much ep back, but will get a significant boost in speed, and now no longer have to worry about spending ep so they can keep up with there corp mates, so they can go off and spend it in whatever it is they want experiment with.

Alexander wrote:

It was a joke... But.. Err. Now kains are short ranged again?... Yay?

D:

WAIT.. Does this mean we'll get a speed increase soon?


HUH? why? they can already run like Kenyan cheetahs on speed

Johnny EvilGuy wrote:

It is broken.  Increase the multiplier to put it on par with basic robotics so you can't EP dump it to 10 right away.  It will thereby become a useful skill not automatically trained to max.


that will cause the opposite effect, eveyone who has the skill at already will be on a higher cliff while everyone who didn't train will be even more screwed.

Arilou wrote:

As far as main characters go, this is probably true. But I do have alts for whom Nav10 is honestly not the wisest EP spending at first, and maybe not ever. As long as it isn't obviously optimal for all players to train nav fully and before anything else (as it was with learning skills), it still makes sense to keep nav around.

True that it is not completely necessary for some toons, but for anyone who wants to PVP( or not move around like a slug) its basicly the same thing, you ether train it a little and get hardly any of the advantage or fully train it and gimp yourself.

this skill is equivalent of learning skills in EVE. you ether train it a little where it barely makes a difference, or you max it out and spend the majority of your starter EP. remove the skill and make the base speeds what they would be at nav lvl 10, this will encourage more curiosity in pvp making a more even playing field for the new characters. This will also allow people to spend there EP in more areas sooner so they can actually figure out how they want to play game instead of how fast they feel like playing it.

10

(28 replies, posted in Feature discussion and requests)

my bacon is tastyer

if you really want o help out new players remove the Navigation skill and move the base movement speed to what it would be at Nav 10 for all the bots.