Topic: Why the removal of high damage/short range turret ammo?
Yeah ... why?
Well some people complained about UDC ammo and explosion range - they asked for a change - not for a removal. Same goes for multispec for lazors.
Short range turrets with normal ammo had a bad range in most situations. Combined with high damage/close range ammo they had an even worse range but at least they were face melting. They had their role (ammo and turrets). The ammo is gone and short range turrets have lost much of their attraction.
R.I.P Shotgun Kain/Multi Artemis.
The game lost diversity - again.