1

(24 replies, posted in Balancing)

NPC spawns should only contain 1 dmg type, and only mech types suitable fot the mech that they are designed for.

Currently my mech is sat in my hanger even though I can use it and have reasonable skills I can't hit anything with it because the devs went down the insane route of making cheap smaller mechs virtually immune to the really expensive mechs.

While smaller mechs should have a role it shouldn't be like this, a players expectation should be to grow into more powerful mechs, not be sat in a castel and thinking dinner time when they see a large mech comming over the hill.

Mission wise they are pointless over level 1 bar for standing, they take too long for the reward, and the mob makeup and their abilities puts them out of reach for many that play solo, and teamwise they would be pointless to do because of income.

2

(13 replies, posted in Balancing)

The simple answer I think is to give them a boost but limit how many can be fitted to 1.

This armour type can useful to new players like me because it doesn't use nrg, where active hardners can be very difficult for us to run.

3

(106 replies, posted in Balancing)

Ridiculous.

The triangle income is about right, and more over its needed.

I joined a few weeks ago and its been very useful for me and many other new players to get enough nic to go do what they enjoy and to get setup.

Eve early days was like perpetuum income wise early days and was far more fun, now like many I find it more fun to play on their test server than the actual live server because they nerf'd income so much it became so much of a grind it became a job.

I come to play not to work and when perpetuum starts being a job like eve I and many others I suspect will stop playin it.

The life blood of these types of game is community and having fun with friends and the social aspect.

Having the ability to earn enough to fit a mech out well in a couple of days is a good thing cos you can go have fun blowing it up or blowing someone else up! (FUN)

Sitting around grinding mission after mission for a month to replace a mech not only makes you not want to get involved with PVP because of the loss and having to spend another month grinding for income to replace it. (VERY NOT FUN)

In perpetuum NIC is kinda meaningless over being a method to get what you need play and thats a very good thing, skills control achievement.

But even as is now running the triangle I make around 1.5mil a hour (actually using a clock to time it) and I can carry 7 missions at once that's 1 short of the max available running all missions to every station on the lev 1's, so I don't know where you get your figures from.

And that's after they removed the docking timer, and iuts pretty tedious stuff.