RedKGB wrote:As a carebear, I would like the greater risk of beta to have a greater reward. My only reward for beta is epi, and thats only if we have 5 guys watching gates. The reward at this time does not out wiegh the risk.
I understand and except this point.
But what will change with all the sugested idears for you as carebear? And how do they effect the defending army? Do you need less people to protect you then? Can you stop guarding the teleporters?
Higher rewards -> more people want it
more people -> you need a bigger protection Army
more overall Beta population -> ganging squads smell more easy targets
more easy targets -> more ganing squads
more ganing squads -> you need a even bigger defending armyRisk is allways to die ... it's just the question: how often do you die?
With more ganing squads you will reach the point, where rewards are to low AGAIN very soon.
Again: how will this sugested changes do any good for carebears on Beta?
Don't they just bring more easy targets to ganging squads?PS: here are my sugestions:
- first get right of this damn Corp-Only-Market to revive the free Market
- wait for the Terminal/Sov Changes which are enounced (they sound realy cool espezialy the Defend-Towers).
- do some advertisement to get a bigger overall population (this will bring new Alpha player and drive old one to Beta when Alpha is overcrowded)The two last sugestions will bring more people into your corps and provide more safty near your outpost ... and somethink worth to fight (die) for.
You don't need a zerg to defend against a larger force, simple tactics and scouting can easily secure ops without sustaining losses. There does need to be a higher population for our current island count though, not that we should lose some islands. This will increase roams, both enemy and friendly which is what's needed. But with proper tactics you can still easily prevent losses.