Topic: Easy added incentives to beta!
Other than the obvious extra incentives which have been talked/hinted about in dev blogs such as new bots and player owned stations, other easily implemented incentives to get people out of their safety blankets could be:
Double beta plasma drops, and increase kernel drop rate to maybe 75%. As it stands the reason to PvE on beta is simply for larger/higher level NPC camps. Also extra mission incentives that could make the missions actually worth doing rather than mining/NPCing without the wasted time running back and forth.
Increase the amount of ammo awarded from missions by like 5x (60 -> 300), this would help low level combat missions from becoming barely lucrative due to ammo costs further, and would promote enemies and friends alike to be running missions on beta to get the coveted medium crypto/Heat rounds, yes I'm excluding magnedart because I believe this should also be a ranged ammo, or at least have less of a range penalty.
Also outposts definately need more incentive to holding them other than slightly higher recycling, etc. but there's already been some news announced about this.
Simply put there needs to be more reward for the risk of going out to beta other than epriton, and of course the point of a sandbox game, PvP.