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(106 replies, posted in News and information)

Politics and territorial control are key ingredients that make any sandbox game such as Perpetuum appealing to a particular demographic of player. To grow and expand its playerbase(*) the Perpetuum developers need to experiment- and that in my opinion is what this Intrusion 2.0 boils down to.

An experiment.

* The casual/non political/solo type player can have a place in Perpetuum and the developers seem dedicated to providing content additions that may or may not appeal to these types of player. Empire builders however are a seperate breed from these kinds of player and they add depth and dimension to the game that the casual/non political/solo player does not. More people online is great- its more of the right people online that the developers should be chasing/luring/brainwashing in order for this game to make the leap from its current state to one that has- for example- 1000 concurrent accounts active and online rather than 200-500 online at any given time.

So to reiterate- Intrusion 2.0 is a good thing(maybe). Corps like CIR, NeX, M2S, CHAOS, HUN, F-Navy et all are good for Perpetuum because the warfare and politics and propaganda do have an indisputable appeal to a certain type of player that may stick with this game for years, not months or weeks and then abandon Perpetuum to go to the next fotm. I hope this experiment works and has the desired effect of increasing diverse opportunities for conflict and politics. I look forward to seeing how the political landscape of Perpetuum will have changed in six months...

Large corps are as likely to fail as small corps btw.