Zhyntil wrote:CenDre wrote:DIZI is the only one who is understanding what I have said.
Many of us understand DIZI and you, the thing people argue with you over is that you both think....
"I was able to play EVE despite it has same PvP problems" quoted from DIZI.
This is a PvP game, it does not have these "PvP problems" it is a feature of the game that is a big draw for many, as several people have said, this is a niche game, it and EvE cater to the more hardcore players that WANT that PvP experience.
You say; "Not a single PvP orient game out today has attracted more than a few thousand die hard pvpers. Where are those games now or will be soon. Broke and free to play."
EvE is quite successful, most reviewers compare many other semi-or full PvP games to EvE because it is successful. EvE has a higher retention rate than most other games, because so much of the content is player driven (which means mostly PvP and conflict driven). People have a hand in what happens and the game history rather than running scripted PvE instances, missions, and content over and over until they are mind-numb.
It does not have the numbers that WoW does, it never will, it WANTS to be in the niche it is in, Perpetuum is looking for a similar niche.
Do not even try to make the "WoW has it right, these companies should all try to be like WoW" argument either. You can get a cheeseburger at McDonalds, but there are other restaurants that sell cheeseburgers, not all should mimic McDonalds. McDonalds is not right for everyone, all the time, neither is WoW, and all the other generic will-inevitably-get-boring PvE games out there.
You and DIZI are coming into Mexican restaurant, demanding a 99 cent cheeseburger then you wonder why people tell you you are in the wrong place.
I guess it must come as a shock to you that the vast majority of EVE players are so called PVE carebears hanging around in High Sec space (recent numbers showing that about 95% of the players are hanging around in High Sec Space).
CCP tried desperately to get more of their population to PVP by bringing PVP to High Sec space with Factional Warfare...... and failed.
0.0 space is vast and barren of players. You got the occasional large PVP zerg now and then between big Alliances.
But mostly it's the ocasional pirate player trying to jump on the unaware noob exploring 0.0 space.
I have been involved in 0.0 space Alliance warfare myself and I found it absolutely boring as hell. They were just lagging zerg fests. That's it.
Not to mention that you could easily travel dozens and dozens of 0.0 systems without encountering a single soul.
I had more thrilling PVP experiences in low sec space, running into pirate players, then I ever had with those largscale Alliance zergfests, wich most of the time were nothing but hours and hours of "a sit and wait for something to happen" game.
High Sec space in EVE however is always crammed and crawling with players. Hundreds and hundreds in each system.
That's why CCP came up with Worm Holes to create more engaging PVE content and now keeps cranking out more and more diverse PVE content the past year or two. And will continue to do so.
And that's why they also work on Incarnia and release real player avatars.
Just face it. If we like it or not. PVP only players are the tiny minority in the big MMO scheme of things.
Most MMO players are just simply Carebears, or people like me, who like both PVE and PVP!
Most importantly, that without these so called PVE carebears, this game would die instantly, just like EVE Online would.
Or do you just want to fly / ride around in starter noob ships / bots all the time? As that would be the only thing available to you.
Cheers