Oh no we fell for one of our own traps....quick change the rules, FAST
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Perpetuum Forums → Posts by tagalong
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Posts found: 10
1 2014-04-18 07:02:00
Re: Cant PvP flag for 5 minutes after logging in if not in station (field) (10 replies, posted in Feature discussion and requests)
2 2014-04-14 12:46:05
Re: Remedy Inc. recruiting [GER] (88 replies, posted in Recruitment forum)
OOPS my bad missed a word. Sorry Mobios, Ty Blocker.
Remedy is Awsome
3 2014-04-03 05:55:47
Re: Remedy Inc. recruiting [GER] (88 replies, posted in Recruitment forum)
great guys well worth a look you can't really go with joining them.
4 2014-03-27 06:28:20
Re: Letting inactives post to the forums (29 replies, posted in General discussion)
I bet most inactives still sub
Anyway I would give a good indication of who might still be following that hard to say game named PERPETUUM real tongue twister that one, and some of their thoughts.
5 2013-08-24 00:49:51
Re: New Reasons to live on Beta (16 replies, posted in Feature discussion and requests)
Detection probes/beacons just wrecked the few small gang roams or solo roams that used to happen, same with walls.... that is all
6 2013-08-23 14:32:31
Re: New Reasons to live on Beta (16 replies, posted in Feature discussion and requests)
Maybe just put high tech kernels only on beta then there is a reason to go there as they are in higher demand for research.
Also just leave high tech kernels in observers or elite roaming spawns
May be a simple fix until better things can happen
7 2013-08-15 06:16:38
Re: StarMade - Minecraft and Eve Online had a mutant space baby. (17 replies, posted in Open discussion)
Ty Mr Simpson my son thinks this is awesome so I got to set him up
8 2013-08-15 06:10:27
Re: sinal detector issues/freezing (15 replies, posted in Bugs)
As stated this happens only when detection module is fitted, game runs fine otherwise, yes usual loading lag as all experience. It is entirely to do with the module alone.
Any other takers on this matter or still just me.
Also unchecking all items in landmarks option still leaves all buildings on the map is this meant to happen, if they were not there it may alleviate some of the congestion from all the info.
9 2013-08-14 12:58:05
Re: sinal detector issues/freezing (15 replies, posted in Bugs)
Ville , have rampage 3 extreme ,gtx580 i7 950 I think pc is fine 12gig ram on 2x24" 1920 x1200 monitors. Network lag possible but it is just a recent issue since returning has not happened previously at any other time since I started perp, was just fishing for possibilities. usually down load speed is around 10 to 14 mbps although this is from Australia
Also Ville your so awesome man, also would expect a childish answer from you. Happy Days
10 2013-08-14 07:57:11
Topic: sinal detector issues/freezing (15 replies, posted in Bugs)
Hey I am having issues with a signal detector on a Castel Mk2, regardless of how I fit it I freeze every time it cycles over and my response time is well into 7000ms. This is with t4 module I also must say I have not tried lower tier detection modules either
This 7000ms is with or without the module turned on.
Now with my other account logged in at same time there is no issue at all he has a near constant 400ms.
Am I mad or other players have similar issue any thoughts would be appreciated
Posts found: 10
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Perpetuum Forums → Posts by tagalong
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