26

(4 replies, posted in Feature discussion and requests)

Annihilator wrote:

http://blog.perpetuum-online.com/posts/ … /#comments

last part about the container changes already include that.

couldnt find the forum post where zoom said "this would include stacking in field container"

Dev Zoom wrote:
BugSplat wrote:

Eve space, especially around belts, was so littered with persistent cans that for years you could not see past the litter to mine or reach the gate.

ALWAYS, always give cans a timer, or some other way for them to disappear from the terrain.

Besides which, if cans are persistent, they'll point a great big huge neon finger at rich mineral nodes.

By persistent I meant that for example containers will live through a server restart too, contrary to now. They are not handled via the SQL database, and only reside in server memory. The change will also allow to interact with items in containers (like splitting/stacking).

27th response to the thread held the splitting and stacking info.

I was hoping it didn't mean persistent as in lasts forever type deal.  That would be very bad as 9,000,000,000 ended up all over hell and gone in the game.

I do hope they change the lock code gig with them.  Let it be variable length and alpha-numeric.

27

(82 replies, posted in News and information)

Rodger Wilcoe wrote:
Pak wrote:

You'll be offered the same assignments. But the relations you get from combat assignments will no more influence your use of the factories or your refining.

Industrial corporations shouldn't be offering combat assignments at all in my opinion. With this change they become even more pointless.

Same goes for combat corporations offering mining or logistic assignments.

I disagree with this non-combat and combat split for missions offered based upon the focus of the corporation.

Simply put - more options for players to progress based upon their style of play - don't limit it this way.

There should be combat options for non-combat corporations and vice verse.  That allows for cross-functional advancement.  Just because most go focused doesn't mean all do nor should all missions of a given type be only available from a given corporation.

So add more missions - sure but leave the options for combat to work for non-combat and non-combat to work for combat groups - thus all the options remain open.

When someone clicks the corporate info, up or down, from an assignment - it would be nice if it showed what their current relations are to the corporation on that info screen.

Odatron Supply Services

Corporation profile: goods trading, corporation logistics

Originally a supervising corporation of logistics procedures from material extraction to manufacturing stage planetwide. Odatron has recently joined the Syndicate market by introducting new electronic accessories.

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That should be introducing, not introducting.