GLiMPSE wrote:
Marcus Nirev wrote:
GLiMPSE wrote:

Sorry, it was meant to be a rhetorical question -- there really is no point of Attributes. If people want to train into something quicker or specialize.. they will do so with their EP allocation regardless of whether or not it is efficient or inefficient to put some EP into something else -- if anything attributes limit diversity. You will have very few jack of all trades and very many highly specialized agents.


heh, i was thinking of the attributes as a bonus, moreso than a hindrance... though I seem to be in the minority..

You want to spec (at first) in combat? ok, take the attributes geared toward combat, and you can be "effective" quicker. Though it will cost you later as you will train crafting at a "normal" rate..

Again, i'm pretty ignorant on this topic... And I'm more than sure i will be corrected ; )


Your glass is half full, mine is half empty. Either way, the water that's inside of said glass isn't worth drinking or showering with.. it's tainted and needs to be disposed of.


you need more positive thinking big_smile
http://www.youtube.com/watch?v=yqgKZnAoavM

GLiMPSE wrote:
Marcus Nirev wrote:
GLiMPSE wrote:

Then what's the point of having the attributes in the first place?

I didn't design the game, but again, my impression is to allow folks to train what they like, a bit quicker...?

I could be very wrong, i don't know, i'm not overly concerned with it...i'm not the min/max type, i just sorta of play the game..

Sorry, it was meant to be a rhetorical question -- there really is no point of Attributes. If people want to train into something quicker or specialize.. they will do so with their EP allocation regardless of whether or not it is efficient or inefficient to put some EP into something else -- if anything attributes limit diversity. You will have very few jack of all trades and very many highly specialized agents.


heh, i was thinking of the attributes as a bonus, moreso than a hindrance... though I seem to be in the minority..

You want to spec (at first) in combat? ok, take the attributes geared toward combat, and you can be "effective" quicker. Though it will cost you later as you will train crafting at a "normal" rate..

Again, i'm pretty ignorant on this topic... And I'm more than sure i will be corrected ; )

GLiMPSE wrote:
Marcus Nirev wrote:
Draxen wrote:

I was under the impression that attributes only affected the amount of EP needed to purchase an extension?  If someone wished to have a hybrid character, couldn't they do so if they were willing to take the extra time for the extra EP needed?  It seems that many people are concerned with making their characters perfect, when we are not even sure if the mechanics will stay the same in the long term.


This is the same impression i was under...

I specced all combat, and if i decide to become a crafter later on, it will cost me more EP than some others.. But eventually when that crafter needs to learn some more combat, he'll be in the same boat.

It all comes out in the wash...eventually.... no?

Then what's the point of having the attributes in the first place?

I didn't design the game, but again, my impression is to allow folks to train what they like, a bit quicker...?

I could be very wrong, i don't know, i'm not overly concerned with it...i'm not the min/max type, i just sorta of play the game..

Draxen wrote:

I was under the impression that attributes only affected the amount of EP needed to purchase an extension?  If someone wished to have a hybrid character, couldn't they do so if they were willing to take the extra time for the extra EP needed?  It seems that many people are concerned with making their characters perfect, when we are not even sure if the mechanics will stay the same in the long term.


This is the same impression i was under...

I specced all combat, and if i decide to become a crafter later on, it will cost me more EP than some others.. But eventually when that crafter needs to learn some more combat, he'll be in the same boat.

It all comes out in the wash...eventually.... no?

5

(16 replies, posted in Q & A)

Snowstyle wrote:

Marcus the EP you accumulate is shared among all of the characters tied to the same account. So you will not gain an extra 20k EP if you create a new character.

thats ok... i just didn't want to lose that much by creating a new character...

thank you kindly....

6

(16 replies, posted in Q & A)

XrayIT wrote:
MadGelo wrote:

there need to be a better guid when you creat your character


not everyone came from eve, so i can see why people can be confused

this
no need for respect even for attribute, you don't loose anything but time.

i'm very new to the game, I specced in all combat so my attributes are obviously geared that way. I'm curious, with all of the cries for respecs im seeing, how bad is the hit i will take when i decide to train some of my crafting skills? It seems pretty bad with all these new threads i see being made...

while i got ya...:p  i'm playing the second character i created ( i like the name better) i am getting the impression my first made character got the 20k starter EP, and not my second, is this true?  I spent almost all and haven't had time to add them up... does only your original get the 20k?

thanks in advance ; )