I would like to see a system in which 3 things are important namely:
1. type (modules; already in game smile)
2. technological level (tiers; already in game smile)
3. quality level (higher or lower quality i.e. beter characteristics, stronger materials, smaller volume or less weight; these modules can be improved or moulded by the crafters big_smile)

Annihilator wrote:

attack force comes with 5 assaults to lure you out,
then the Zergs come from left and right -> no time to call for npc assistance

These non-player bot spawns for the defenders are immediate and they appear next to the agent. The response time is less than a second, only 1 click away to activate.

After reading the new dev blog about intrusion 2.0 I got some ideas about a possible addition to it. A new concept could improve gameplay, fun and excitement in favour of non-blob corps and alliances.

The concept is all about non-player bots NPB. Points for non-player bots can be gathered by occupying an outpost at a certain stability level by a corporation (Perhaps also gained through other means for it can be difficult to get a foothold on an outpost in the first place). These points can only be used to defend an outpost when attacked.

How does it work? Well Corporation Small has managed to gather some non-player bot points and is holding an outpost on a beta island. The outpost is under threat by corporation Blob. Corporation Small is expecting huge numbers from corporation Blob to overwhelm them in an upcoming battle. The non-player bot points can help defend their outpost, with these points they can spawn non-player bots to aid them in battle. Corporation Small can only use the non-player bot points if certain conditions are met. If the number of agents of corporation Blob is more then 5 above their number they can call for aid. Every non-player bot point can spawn a group (3-5) of non-player bots which appear next to the defending agent that activated it. 

Tactics and advantages:
-    fights are more balanced and fun
-    defenders have a means to counter blob warfare
-    blobs are discouraged, quality bots over quantity to win battles

Corporation Small
-    must be defending an outpost
-    can call for aid from non-player bots, for every 4-5 bots the attackers have in excess corporation small can spawn bots
-    can choose the faction of the non-player bots
-    non-player bots spawn next to an agent, timing during a battle is essential

Corporation Blob
-    discouraged to use blob numbers to overwhelm
-    needs to go for quality bots, not quantity when attacking
-    cannot call for aid from non-player bots when defending if their agent numbers are bigger than the attacker

Although I have not much experience with beta island warfare, I had to share this idea to see if it’s good and viable in Perpetuum, I hope you like this one. big_smile

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(27 replies, posted in Bugs)

+1 It occurs more often when I have 4 active mining modules. It also happens to the medium miner module (for I use a mixed set up) more often. It seems to me this is instigated when the module desynchronizes (something is wrong with the timer cycle it does not stay the same), i.e. after the start of a new timer cycle and ending the old one (maybe a new one starts before the old one has ended??). Just my observation, I hope this helps. big_smile

Edit:
The standard small and medium miner module stops with the grey progress bar soon after reloading but not always, this occurs to the medium miner definitely more often for me.

Re-Awakened Technologies welcomes all agents who like to explore Nia and all of its aspects. A casual approach in which members pursue their own projects and operations helped or encouraged by other members. We try to improve the effectiveness and reputation of our corporation, and our friends & allies. Light role play corporation.

- focus on manufacturing, research, trade, combat and teamwork
- internal corporation market, offering robot gear at reduced cost
- training and support for agents
- investments in personal and corporation projects
- variety of operations, harvesting, mining, artifact searching and combat
- officers and robot commanders wanted

Honorable agents with sense of humor and relaxed attitude are very welcome. big_smile

Hello after reading a bit on the things that are going to be added in the future I was wondering if:

1. a number of corporation built structures can be placed on alpha islands? (mining structures e.g.)
2. a specialized bot for finding artifacts is being implemented? (high speed bot, with scan bonus?)
3. buildings with multiple levels and / or bridges are added? (3D structural areas, tactical play)
4. bots can fall down from cliffs and/or structures?

Thanks in advance. big_smile