Sabre906 wrote:

Injector fit is the norm for pvp. Cap regen is a non-factor. This reminds me of Eve ages ago. It didn't take too long for people to realize that they would've either won or lost long before cap runs out. If neuted, regen won't be nearly high enough to help anyway. Stability is for ratting.

So far all i'm seeing is everything is decently balanced if you think about it. It means each heavy really can't kill each other 1v1 effectively which means you need to work as a group and deploy tactics based on situations. Which then brings into play tackle/eccm/tank/gank tactics which then brings into play other sizes of mechs and different roles.