As it says, just a suggestion.
How about you open up the Beta test server to the PAID player base rather than a select few, (mainly Euro based players who have sub 50M/S latency and would be hard pressed to deal with anything above 140M/S) before implementing new patches. Get it out to the masses (i.e EVERYONE!!) so we can run amok there, finding all the hassles, the bugs etc and destroy it there, rather than post numerous posts in here complaining about the weird, the strange, the latency, the disconnects, the myriad of other hassles that you are trying to fix but in some cases, actually make it worse to the general player base and that we are currently paying for.

For instance, since the new patch, the latency for this game has doubled for me personally, that and the numerous disconnects, resulting in lost items etc.

Now I am from Australia, so I am used to a high latency issues, I can deal with them and quite happily play and pay with a 425M/S latency issue. I play and have played shooters with this type of latency, and back in the days of MW4 League, was quite adept at "Lag Shooting" targets, but since the latest patch, latency has now doubled peaking sometimes to 4000 - 6000 M/S, I disconnect more times in a single session (about 3-5hours) than what I had experience in a month worth of playing. That and waiting ages for modules to activate (anywhere up to a minute) and I am now beginning to get a tad frustrated and I don't like paying for frustration, if I want that, I would get out in the car and try and drive in peak hour traffic on a Toll Way that is more akin to a mobile car park and pay for the privilege there.

So DEVS, how about it? Open up the Beta Test server so we can really nit-pick, pull apart, dig in and around and generally cause havoc to it and feel good about it.

P.S While on the subject, how about having GM's being in the General chat during ALL Time Zones, not just the Euro ones?? And that they are actually in GAME during their shift as 90% won't repond to anything let alone a PM. At least then I may have a chance of getting back those items I have lost due to these disconnects, not that it matters being in a communist corp, but it is the principle of the thing now.

P.P.S And now the Forum servers are playing up merry hell. Can't even properly edit this thing...but I have a real nice ping to everywhere else in Europe.....Last words of advice....If ain't broke, don't screw with it and KISS. (Keep It Simple Stupid) Games balances, yep, bugs need working over, go for it. Over all graphic and server modifications before FULL beta testing = suicide.

http://www.speedtest.net/result/1539297162.png

http://www.speedtest.net/result/1539298810.png

http://www.speedtest.net/result/1539302036.png

Annihilator wrote:

yay, fit one module and instantly change how it behaves in battle.

THATS what i understand when talking about flexible equipment.

just logged in a short time, but i think the fitting costs of the t4 eccm is way to low for what it does now.
The numbers of what it does seem to be just about right.

have to test this in spreadsheet big_smile

@Line:
wait, how many headslots do your mechs have?
- sensor amp
- range extender
- damage tuning
- demob
- defense tuning

how many headslot modules can you sacrifice for ewar defense?

Dump the DEMOB and fit ECCM. Thats why it is called balance. If you scream in forums because you got damped and jammed because you want that demob on your bot rather than leaving it to players who actually specilise in demobbing, problem belong you.  You appear to wanting the whole cake with no repercussions, and the game, and life for that matter, doesn't play out that way. If your 1 v 1, sure, nice fit, but if your in a gang, come on in, opposing EWAR are going to show you some loving. tongue

As an EWAR pilot, what I have done is resized the combat log width. Now what happens is that a succcessful jam on a target will now take up 2 lines of text in the combat log, and an unssuccessful one will only take up one line. If I see one line, imeadiately activate the next ECM module, if you get the same result, then activate the next one, if that is also unsuccessful, yell for help and get the hell out of Dodge smile

As an EWAR PvP pilot with above average skills, the game is pretty well balanced in regards to EWAR. ECCMS do have an effect against ECM unlike some other games (the chance of a successful "Jam" against a pilot who does have a ECCM fitted is greatly reduced, depending on tech level of the ECCM module and the amount of EP spent in of all things "Jamming and Complex Jamming) And everyone knows that to decrease the effects of demobs is to plate up. If you, as a pilot, are unwilling to change your fit because you want "MOAR PEWPEW" and faster bots, than suffer the consequences of walking about in a glass cannons.

Even in my relatively short time in this game, is there is a counter for every thing out there, nerf one and a snowball effect begins where the once useful counter is negated, something else becomes "OP" and everyone begins screaming for a nerf to that which leads to something else being called "OP" and so on and so on "ad infinitum".

You want balance?, then balance your squad. Not everyone can do DPS and then scream because you got jumped by a couple of fits with ECM and demobs and slaughtered because no one was fitted to counter them. There is no perfect build, there is only counters; counter, counters; and counter, counter, counters. If you want an "I win" button, go back to WoW.

There is such a thing as game balance, but there is also "in game balance" so try and experiment, it may cost you a few bots/ mechs, so try against your fellow corpies before using it for "Real" in a true PvP encounter. To give you an idea now, I ran in about 1/2 a dozen differing fits for a Camel before settling on the current, which was good, till some one came out with a counter to it and  ended up on the wrong side of a KM. It happens, you get over it, think of something else and try it out. But if you want an increase with sensor strength, I want an increase to jaming strength to counter it.

5

(51 replies, posted in General discussion)

An intresting quandry. IMHO it come down to a saying I once heard 

"You don't have to like somebody to trust them, and you don't have to trust someone you like."

Simply put,

"Sometimes you can trust your enemies more than you can trust your allies."

That being said, I think that I could trust Syndic and GLiMPSE to fulfil a contract or something else along those lines, but to trust them to give me right of way through their territory would be stretching the boundries of that trust.

I would trust Jelan and Gremrod to tell me the truth, without wall papering it, to give me honest advice without short changing me, and also to fulfil contracts and other finicial transactions without trying to rip me off.

As one learns to play the game and learn more about the people he / she plays with, then the boundries of trust open up. There is always the one thing that will always remain true.

The more you trust someone, the bigger the hole it is your going to fall into when they pull the rug out from under your feet.

Out of anyone in this game that can attest to, M2S have first hand knowledge of what that is like!!